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Posted by: Enemy1, Igår kl. 22:01:20
Replies: 0

Board: Day of Infamy
Views: 5

xxDoI uppdatering 22/3 2017
Posted by: Enemy1, Igår kl. 22:01:20
Replies: 0

Board: Day of Infamy
Views: 5

NewWorldInteractive har släppt en stor uppdatering & fix till DoI.


Citera
We are releasing an update today that adds new music, updates to the UI, optimization, bug fixes, and more in preparation for full release tomorrow. The radial menu issues on Mac and Linux have been fixed, so thank you to those who gave us reports and specs of the issue.

Full update changelist below:
New Content

    New M1A1 Paratrooper Carbine.
    New music for the following:
        Counter-attacks in coop
        Beginning of the round for Attacking & Defending teams
        Last Man Standing
    Audio & Subtitles
        New VO for Intel game mode.
        Subtitled all remaining gameplay related dialogue and regroup point conversation VO.

Performance Improvements

    Fixed a common source of server choke which would cause the game to stutter during high network load.
    Bot optimization pass.

Updated Content

    Added additional maps to campaign specific coop playlists.
    Ammo supply crate will now detonate if hit with enemy explosives, artillery or air support.
    Final polish on the textures of all the character’s heads.
    Updated all win & loss music to the latest mix versions.
    Updated main menus
        Adjusted layout of main menu options.
        Restyled the mod menu.
        Updated party & chat icons.
        Added the following to the practice menu:
            Added bot quota slider for PVP based game modes.
            Added “lives” slider for coop based game modes, replacing the old bot possession mechanic.
            Added playlist ruleset selection for specific faction campaigns.
    Updated in-game user interface
        New icons for faction spawns and highlights for objectives on overhead map.
        Updated the kit menu to show all weapons & attachments as renders.
        Overall HUD polish.
        Updated magazine count & fire-mode selection HUD elements.
        Restyled the vote and vote process menus.
        Final polish on the scoreboard interface.
    User experience improvements
        First deployment playlist will now be replaced with casual with bots if the player is above rank “Private”.
        Add scrolling support for the kit menu to prevent items being off-screen when purchasing many pieces of equipment.
        Fade out the compass more when in ADS.
        Increase duration that end game tag-lines are displayed.
        Improved tagline mouse over descriptions.
        Add map voting to campaign specific coop playlists.
        Escape menu will now duck & filter game audio.
        Pressing the reload of fire-mode keys will now display the ammo count or fire-mode even without performing a reload or fire mode switch.

Gameplay Improvements

    You can bash with your weapon faster now.
    The StG-44, FG 42 & M1A1 Paratrooper Carbine variant are now restricted to maps where units that would have utilized those weapons are available. The weapons are available to all players, not just those who have unlocked these units.
    Increased lifetime of ammo crates from 2 minutes to 3 minutes.

Coop Improvements

    Counter attacks now occur a maximum of once per round, and are less frequent.
    Counter attacks last longer, and have a higher chance of enemy fire support.

Visual Improvements

    Added more variations of the blood splatter decals.
    Update to how ammo pouches are displayed on player models depending on their weapon loadout.
    Updated weapon models:
        View Models
            Sten
        World Models
            G43
            Kar98k
            Enfeild
            Bren
            Lewis
            M1A1 Paratrooper
            M1A1 Thompson
    Updated weapon textures:
        Sten
        Ithaca
        STG44
        G43

Bug Fixes

    Radial menu for Mac and Linux will now function correctly.
    Possible fix for black screen on exit by making sure all panels are cleaned up properly.
    Properly prevent player camera clipping into the terrain on death.
    Increased the near Z camera value for scope render targets to counter Z-fighting problems.
    Fix for news items being cut off in aspect ratios wider than 16:9
    Fix issues with the kit menu not displaying correctly on ultra-wide aspect ratios.
    Fix a bug preventing the WP bazooka round from creating particles or sound.
    Fixed a crash related to the team menu.
    Fix quickplay system ignoring ruleset filters.
    Tutorial panel will now stop playing video when you navigate away from it.
    Fixed a bug where taglines would only display the first letter on Mac/OSX.
    Prevent “Map vote in..” dialogue showing when map voting is disabled.
    Fix a bug where helmet decals occasionally remained attached to players heads after death when they had lost their helmet.
    Fix certain player attachments not properly receiving the burned overlay on death.
    Fixed localization bug in news pop-up on the main menu.
    Fix for the Ithaca holding one extra round that it shouldn’t have.
    Fix missing rate of fire switch audio on the MG34.
    Changed water leaf optimization setting to improve water rendering performance.

Map Balance & Fixes

    Bastogne
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Comacchio
        Tweaked start spawn locations Offensive.
        Fixed numerous issues throughout the map.
    Crete
        Fix bloom scale settings being removed on round start & restart.
    Dog Red
        Fix for players getting stuck under the tanks on the beach.
        Fix LCVP landing craft doors not opening smoothly in some cases.
    Foy
        Added lit versions of some lighting props.
        Fixed a wallbang exploit involving the German radio objective.
        Closed several more windows on Hotel building.
        Removed inner window frames throughout the map to improve shooting through.
        Interior lighting polish pass.
    Ortona
        Additional detail art pass.
        Additional clipping pass.
        Tweaked restricted zone Frontline CW start spawn.
        Tweaked objective A & C Offensive to improve balance.
        Fixed numerous issues throughout the map.
    Reichswald
        Art polish pass.
        Fixed numerous issues throughout the map.
    Saint Lo
        Interior art polish & detail pass.
        Updated soundscape placement pass.
        Fix for several clipping issues.
        Improved initial run up times for frontline.
        Balance changes for offensive.
    Salerno
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Sicily
        Additional art pass.
        Fix LCVP landing craft doors not opening smoothly in some cases.

Thanks, and eeenjoy! See you tomorrow for the release!
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 73

cheesy=LoyalGames=#4 #5 & #6 är uppgraderade 9/3 2017
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 73

Idag är servern som har följande servrar uppgraderad med nytt OP & ssd disk.

=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 152

xxStor DoW uppdatering släppt 4/3 2017
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 152

En stor uppdatering som har ny spelmotor, ny bana och nya ljud bl.a.

Citat från: DRIVEN ARTS
Version 1.0.4.4

Hey Everyone,

There are a few big changes in today's update that we wanted to highlight.

We are adding our new map, dow_foy, into the rotation. The map isn't finished yet so still contains some placeholder assets and lacks final detail. Foy is an attack and defend detonation style map that was designed to accommodate larger battles.

We look forward to getting your reactions and input on the map/style, and suggestions for improvements.


We will be providing an update on the map editor rollout soon and be releasing more details/previews in the coming weeks for our next map, dow_italy.


We've finished the rewrite of our weapon code, which has allowed us to make some long awaited fixes like the ability to cancel reloads and ADS animations, add a jump fire penalty, and fire while transitioning to crouch and prone. It has also fixed a bunch of legacy bugs and hitches in the gun system many of you have reported.

Overall this system is much more reliable and will be easier for us to modify and maintain going forward. We have taken the opportunity to make some changes in the weapon balance, namely in recoil and weapon spread (not damage). These include gun specific changes, and sweeping changes to how things like how iron sights handle. Overall, the gunplay should feel more fluid and responsive.

The weapon system is the first half of our planned gameplay mechanic updates, with the other half being animations and movement. The movement systems are nearly complete and will be entering internal testing soon.


Our sound designer has reworked every gun's 1p firing sounds and added some small foley like shell casing drop sounds. The new sounds are a lot beefier and make the guns feel like they have more consequence to them. The next sound update will focus on updating all the 3p sounds to match and improving spacialization.


We have moved the entire project to Unreal 4.15   [www.unrealengine.com] because we were very excited to test the new under the hood optimizations as soon as we could. Updating engine versions often requires some significant work on our end but always comes with some unexpected improvements.


Lastly we made some updates to how servers are displayed in the browser that should solve some of the issues with servers displaying.


Please find the complete 1.0.4.4 changelog below:

Maps
•   Added initial version of Foy to rotation
•   Added new route to German 2nd flag in Kaysersberg
•   Visibility tweaks for Kaysersberg
•   Fixes to prevent boats from going off course on Omaha
•   Patched up player reported exploits in all maps

Gameplay
•   Implemented new weapon system to increase fluidity and reliability (rewrite of all underlying code that drives firing, reloading, switching, targeting, grenades, ammo, etc.)
•   Decreased weapon recoil for all weapons
•   Reduced recoil when crouching and prone
•   Reduced CoF on Assault class
•   Reduced randomness in Support recoil
•   You can now fire while going prone and moving while prone
•   Added jump accuracy penalty

Sounds
•   New 1p firing sounds for all guns
•   New bullet casing foley
•   Added German VO for objectives

Bugs
•   Fixed positioning of muzzle flashes and casing ejections
•   Changed default server return values

Engine
•   Updated engine to UE4.15
Posted by: Enemy1, 2017 mars 02, 14:24:41
Replies: 2

Board: =LoyalGames=
Views: 164

smileyUpdated & upgraded servers 2/3 2017
Posted by: Enemy1, 2017 mars 02, 14:24:41
Replies: 2

Board: =LoyalGames=
Views: 164

Idag är LoyalGames #1 till #3 ominstallerade & uppgraderade.

  • Nytt Operativsystem
  • Ny hårddisk - ssd

Förhoppningsvis så klarar denna server nu den kommande TF2 uppdateringen som kräver nyare mjukvara.
Dessutom ska nu servern vara betydligt snabbare när det gäller map byten och annat då den nu läser disken snabbare & dessutom skriver loggar mm mycket snabbare.
Om det går riktigt bra så kanske man kan använda alla kärnorna till spelservrar (nu använder operativsystemet 1 kärna).

Om det är några problem så tjoa till!
Posted by: Enemy1, 2017 februari 22, 07:05:39
Replies: 0

Board: TeamFortress2
Views: 220

sadKommande TF2 uppdatering som inte fungerar på våra serverar 22/2 2017
Posted by: Enemy1, 2017 februari 22, 07:05:39
Replies: 0

Board: TeamFortress2
Views: 220

Valve har varnat om en kommande stor uppdatering som ändrar deras motor till en nyare version av mjukvara.
Våra maskiners OS är då inte kompatibla utan vi kommer att behöva ominstallera alla.

Självfallet så hoppas vi vara uppgraderade när uppdateringen kommer - men vi vet inte när.

Citera
Hey everyone,

Following up on the warning email we sent a long while back, we're
making good on our promise and changing our build toolchains for the
TF2+SDK2013 games' dedicated server.  TF2 is being updated first, with
the other SDK2013 games to follow.

There are two things that may affect server administrators that you
should be aware of:


*The Linux dedicated server now targets the Steam Runtime*

The Steam Runtime is a common runtime target based on Ubuntu.  For
srcds, this largely means linking against a more recent glibc than may
be available in some server distributions.  Administrators should check
that the provided beta still runs in their environment of choice.  Those
who are on older or incompatible distributions have several options:

- Switch to a distribution more compatible with the Steam Runtime, such
as Ubuntu LTS

- Make use of a chroot/container/VM environment to run srcds.  The tools
linked below include a script for creating a chroot that can be used for
bootstrapping Steam Runtime environments.

- Use the Steam Runtime tools linked below combined with some dynamic
linker magic to use the runtime libraries on an incompatible
distribution, e.g.:

    steamrt=/path/to/runtime
    export LD_LIBRARY_PATH="bin:$steamrt/usr/lib32"
    LD="$steamrt/usr/lib32/ld-linux.so.2"
    "$LD" ./srcds_linux "$@"

More information about the Steam Runtime and utilities for obtaining it
can be found here: https://github.com/ValveSoftware/steam-runtime

*
*

*The compiler toolchain used for all editions of srcds has changed*

Along with the client builds, all server builds have been updated to a
newer compiler.  Windows builds now use the MSVC2015 tools, while Linux
builds now use a newer edition of GCC with differing command-line
parameters that affect codegen.

This is expected to break mods that expect certain ABI behaviors or look
for certain signatures in order to hook functions (such as SourceMod).
We have separately spoken with the SourceMod team and they are working
on supporting the new setup.  Maintainers of other mods should test them
against the beta release below.

Our previous warning also indicated that this would change the _srv
naming of the linux binaries.  We have decided *not* to adjust this, and
the separate _srv build and naming remains unchanged.


*Beta*

We've made a beta branch available for TF2 with these new changes.  The
remaining SDK2013 games will be updated in the near future, and we will
provide a beta for them at that time.

The beta is compatible with the current TF2 public release - servers may
safely convert to it and continue serving both beta and non-beta clients.

The beta branch is titled "toolchainbeta" with no required password.  It
can be accessed with SteamCMD via:

    app_update 232250 -beta toolchainbeta

These changes may be promoted to an official release of TF2 as soon as
next week, so we encourage all server administrators to test their setup
against the beta before then.


Let me know if you have any questions or concerns

- John
Posted by: Enemy1, 2017 februari 16, 07:31:34
Replies: 0

Board: Day of Infamy
Views: 193

xxDoI uppdatering 16/2 2017
Posted by: Enemy1, 2017 februari 16, 07:31:34
Replies: 0

Board: Day of Infamy
Views: 193

Newworldinteractive har släppt en större fix i natt innehållande:


Citera

We are releasing a patch today that balances maps, updates visual content, fixes jumping ragdolls, and more.

Full patch changelist below:
Map Balance & Fixes

    Bastogne
        Tweaked and added new cover throughout the map.
        Changed Allied starting spawn in Frontline to address map imbalance.
        Changed Axis spawn in Offensive when attacking B and C to address map imbalance.
        Changed Axis spawn in Liberation to address map imbalance.
        Stronghold balance adjustment.
    Comacchio
        Updated Firefight layout.
        Entrenchment spawn time adjustment.
        Navmesh updated.
    Crete
        Layout balance & additional art.
        Spawn fixes.
        Offensive regroup point changes.
        Entrenchment adjust spawns.
    Dog Red
        Entrenchment fix.
        Raid balance adjustment.
        Increased size of 3d skybox.
    Foy
        Added Sabotage game mode.
        Various level layout changes.
        Navmesh updated.
        Updated overview.
    Ortona
        Raid balance adjustment.
        Updated cathedral materials.
        Stronghold balance adjustment.
        Navmesh updated.
    Reichswald
        Changes to Frontline, Offensive and Sabotage to address map imbalance.
        Spawn fixes.
    Saint Lo
        Updated Firefight layout
    Sicily
        Updated Firefight layout.

Updated Content

    Updated and improved character textures.
    4x scope option available for Enfield.
    New Flak-88 damaged model.
    Updated particles for fuel depot burning and pillar smoke.
    Enfield bayonet for Commonwealth melee weapon.
    New additional patch for Gordon Highlanders.
    New helmet decal for default US officer.

UI Improvements

    Added some shadowing to the HUD chat messages, unit menu and map loading screen to assist viewing on light backgrounds.
    Added new font to the loading screen text.

Gameplay Improvements

    Bayonets can now be charged during sprint by holding the attack button.
    Bipods will now auto deploy when going prone. If moving while prone, the bipod will auto redeploy when you stop.

Bug Fixes

    Player and bot ragdolls will no longer jump up when killed.
    Fix to prevent players being timed out by BattlEye while downloading custom content.
    Class loadout preset saving will now properly save the secondary explosive slot.
    Joining a team now properly selects the default unit to avoid selecting an invalid unit which led to missing helmets and hands.
    Fixed collision mesh on Flak-88 base.
    Renamed Commonwealth No 76 impact WP grenade to No 77.
    Renamed Commonwealth No 77 impact smoke to No 79.
    Fixed incorrect rank patches for Commonwealth units.

Coop Improvements

    Tweaked the difficulties of scenarios that were too easy/hard.
    Bots should no longer use LOS path skipping if the next segment is a doorway.
    Reduced number of bots carrying rocket launchers in Entrenchment.
    Added TNT to some enemies in Entrenchment.
    Add nav avoidance flags to destroyable walls, which is removed once it’s destroyed.
    Bots will only flee from TNT if it has impacted the world at least once.

Thanks and enjoy!
Posted by: Enemy1, 2017 februari 10, 16:55:08
Replies: 1

Board: Day of Infamy
Views: 271

xxDoI uppdatering 10/2 2017
Posted by: Enemy1, 2017 februari 10, 16:55:08
Replies: 1

Board: Day of Infamy
Views: 271

Newworldinteractive har släppt en stor uppdatering till Day of Infamy i dag.


Ny map Crete (hette Mercury på servern tidigare)


Ny map Foy (har funnits som beta på vår server)

We are releasing an update to Day of Infamy today to add two new maps Crete and Foy, new and improved coop and PvP game modes, better optimization, visual improvements, balance changes, and more. Full changelist below:
New Maps

  * New map “Crete” formerly “Mercury” by The0rthopaedicsurgeon winner of the DOI mapping contest.
  *  New work in progress map “Foy”.

New and Improved Modes

  *  New and improved cooperative modes
        NEW: “Raid”
          *  In this new mode there are many possible objectives in the area, but three are randomly selected each round. The objectives range from capture points, to assassination targets, to destructible objects such as fuel dumps and artillery batteries. Securing, eliminating, or destroying a target will respawn dead players on your team.
        “Stronghold”
           * Stronghold has evolved to take advantage of new types of objectives, such as destructible fuel dumps, artillery batteries and officers to assassinate. The mode has been changed to support any number of active objectives within a particular phase, instead of always being two.
        “Entrenchment”
          *  Entrenchment has been changed to focus on one defense position at a time instead of two. This increases the intensity of the mode as the enemies focus on attacking a single position.
    New and improved limited life multiplayer modes
        NEW: “Firefight”
          *  Firefight is a highly popular mode from Insurgency which we decided to bring over to Day of Infamy. Teams battle over three objectives and receive reinforcements only after capturing.
        NEW: “Intel”
           * Intel is a work in progress single life mode where one team must return found intelligence to their home base while the opposing team attempts to intercept them en-route.
        “Sabotage”
          *  First introduced in the last update, the mode has seen balance improvements and now utilizes fuel dumps as the first two objectives, with the final objective being an artillery battery. Fuel dumps are easier to destroy than artillery batteries. There are also now restricted areas, to prevent spawn camping.

Performance and Stability Improvements

   * Texture streaming
        Player and weapon textures will now only be loaded on-demand instead of remaining resident in memory resulting in much lower memory usage and increased performance.
   * Theater specific unit and model loading.
        Models, weapons and units will now only be loaded in accordance with the theater on a per map basis to prevent wasted memory usage.
  *  Air support optimization pass to fix stuttering and fps drop.
  *  Implemented D3D9Ex to improve memory usage and improve alt-tabbing speed in full-screen.
  *  Mac paged pool memory defaults to low.
  *  Fixed potential frame stuttering during high audio usage situations.

User Experience Improvements

  *  New multiplayer playlists defined by gamemode.
        “Battles” featuring sustained modes and 32 players max.
           * Offensive
          *  Frontline
          *  Liberation
        “Special Assignments” featuring limited life modes and 16 players max.
          *  Firefight
          *  Sabotage
          *  Intel
  *  Updated unit & faction menu.
  *  Full overhaul of class & kit menu interface with class-based preset saving of loadouts. These loadouts are saved in Steam Cloud and will sync between computers.
  *  Rank & class icons now visible on the scoreboard.
  *  Class icons now show in the overhead map.
  *  Restricted areas and spawn areas now show on the overhead map.
  *  Improved team and global leaderboards.
  *  Improved load time & animation of ranking progress bar in post round screen.
  *  Improved loading speed of player profile from the profile menu.
  *  Axis team now have German class names.
  *  Improved texture memory usage.

Updated Content

    New default Canadian unit for Canadian based maps (Ortona and Reichswald).
    Major art passes on the following maps.
        Dog Red
        Saint Lo
        Sicily
    Updated objective radio & table models for allied & axis factions.
    Updated character art texture pass.
    Long sleeve commonwealth soldier variations.
    Per class unit and class head variation.
    Dynamic slings now added to all weapons supporting the sling attachment.
    Motion capture animation for crouch walk & crouch run for certain weapons.
    Updates sandbag models.
    Updated Sten and STG-44 audio.
    Updated M1 Garand, MP40 & Enfield textures.
    New 7x and 4x Scopes.

Visual Effects & Screen Shaders

    New suppression effect
        Updated suppression effect including dirt on screen when explosions go off nearby
    Explosions on the floor above you now cause dust to emit from the ceiling.
    New atmospheric bloom effect
    New thickness and translucency maps for characters heads (sub surface scattering).
    New two way blending shader.
    Post processing colour correction options currently available as cvars. These can be accessed in the console by typing: cl_colorgrade_profile plus a number below.
        1 – Off (Default)
        1 – Ryan
        2 – Black & White
        3 – Cinesoft
        4 – DOI based sepia
        5 – Red
        6 – Green
        7 – Bleach Bypass

Gameplay Improvements

    Various class kit balances and tweaks.
    Increased the interaction radius between officer & radioman.
    Personal and team-wide cooldowns added to the radial fire support system.
    MG34 recoil and handling balanced to match its Commonwealth and US Support class counterparts.
    Supply crates
        Tap once to receive a magazine or equivalent for your weapon.
        Hold until the progress bar is full to obtain a full refill and health.

Coop Improvements

    Reimplemented elite enemies.
    Slightly reduced the accuracy of bots with rifles.
    Bot ranks will match their difficulty levels; the higher the rank, the harder the enemy.
    Improved the “throwback explosive” behavior. Bots will throw back explosives at their visible enemy, or in a random direction if there is none.

Bug Fixes

    Potential radial menu fix for Mac OSX & Linux, game must be run in full-screen.
    Updated commonwealth No77 smoke to No79 smoke.
    Destroyable objectives no longer take physics damage.
    Smoke grenades landing in water and not detonating no longer cause a cough VO response.
    Fixed audio ducking continuing in spectator after death.
    The game will no longer continue to prompt the kit menu during the pre-round state.
    Fixed Linux servers reporting the incorrect CPU usage in the “stats” command output.

Map Changes

    Bastogne
        Layout adjustments to improve level flow.
        Additional optimization.
        Updated 3dskybox.
        Improved art and lighting in overall map.
    Comacchio
        Layout adjustments to improve level flow.
        Moved destructible wall in the church.
        Updated Offensive, Frontline, Liberation.
        Fixed several small issues throughout the map.
    Dog Red
        Major art pass.
        Fixed several issues throughout the map.
    Ortona
        Layout adjustments to improve level flow.
        Additional optimization.
        Updated offensive.
        More polishing.
    Reichswald
        Adjusted final axis spawn area.
        Additional art pass.
        Fixed several glitches throughout the map.
        Reduced sun brightness.
        Updated Liberation
        Updated soundscapes
    Salerno
        More polishing.
        Added extra stairs in Offensive A building.
    Saint Lo
        Major art pass.
        Layout adjustments to improve level flow.
        Additional optimization.
        Fixed several issues throughout the map.
        Updated 3dskybox.
    Sicily
        More polishing, includes updated 3dskybox.
        Moved Frontline Commonwealth start spawn a tad forward.
        Fixed numerous flaws throughout the map.

Modding

    SDK now updated with example maps for new game modes.

 

Thanks, and enjoy!
Posted by: Enemy1, 2017 februari 01, 17:08:01
Replies: 0

Board: Days of War
Views: 357

xxDays of War uppdatering 1/2 2017
Posted by: Enemy1, 2017 februari 01, 17:08:01
Replies: 0

Board: Days of War
Views: 357



This first patch fixes some high priority bugs and adds some highly requested features and fixes from our opening early access weekend.

Gameplay
•   Increased accuracy penalty to rifles while moving
•   Added FOV setting for guns
•   Added highlight to your own kills in kill log (adjustable in settings)
•   Adjusted minimap scale (minimap zoom and rotation coming soon)
•   Added camera bob option
•   Doubled size of smoke grenade plumes
•   Respawn delay now always 10 seconds
•   Reduced sight zoom on Supports
•   Increased shotgun spread

Bug fixes / Misc.
•   Fixed bullet collision issues on windows, railings, ladders, and other invisible areas
•   Added setting to turn off teammate overhead icons
•   Ammo and Health packs no longer fall under the floor
•   Fixed bug where smoke grenades weren’t visible on Omaha
•   Fixed bug where head shot effects were playing when they shouldn’t be

Maps
•   Boats no longer bounce around on the beach after landing
•   Collision fixes on beach and in bunkers on Omaha
•   Blocked long archway sightline on Kaysersberg
Posted by: Enemy1, 2017 januari 29, 14:58:07
Replies: 0

Board: Off Topic
Views: 399

xxDoW vs DoI ?
Posted by: Enemy1, 2017 januari 29, 14:58:07
Replies: 0

Board: Off Topic
Views: 399

Har nu äntligen kunna köpa DoW och har testat några servrar och banor men det känns inte som jag trodde det skulle.
kanske mina grafikinställningar varit för låga, världen har känts lite fel men jag vet inte riktigt vad ännu.
Måste testa mer..

DoI tycker jag flyter och känns bra - men det är för få spelare.
Dessutom har de gjort banorna mindre och mindre för att göra spelet mer tajt antar jag och det är ok. Men jag har föreslagit utvecklarna att göra de äldre/större banorna tillgängliga för oss så att vi kan välja att köra en stor och omtyckt version om vi skulle vilja det på en custom-server, självfallet under ett helt annat namn så man inte lurar in spelare.

Jag fortsätter att spela båda "early access" spelen framöver för att se hur de utvecklas.

Dessutom jobbar jag på att få upp en DoW-server så fort som möjligt.

Posted Image

http://Har nu äntligen kunna köpa DoW och har testat några servrar och banor men det känns inte som jag trodde det skulle.
kanske mina grafikinställningar varit för låga, världen har känts lite fel men jag vet inte riktigt vad ännu.
Måste testa mer..

DoI tycker jag flyter och känns bra - men det är för få spelare.
Dessutom har de gjort banorna mindre och mindre för att göra spelet mer tajt antar jag och det är ok. Men jag har föreslagit utvecklarna att göra de äldre/större banorna tillgängliga för oss så att vi kan välja att köra en stor och omtyckt version om vi skulle vilja det på en custom-server, självfallet under ett helt annat namn så man inte lurar in spelare.

Jag fortsätter att spela båda "early access" spelen framöver för att se hur de utvecklas.

Dessutom jobbar jag på att få upp en DoW-server så fort som möjligt.




Posted by: Enemy1, 2017 januari 12, 13:21:06
Replies: 0

Board: =LoyalGames=
Views: 452

exclamation5 servrar flyttade till ny IP
Posted by: Enemy1, 2017 januari 12, 13:21:06
Replies: 0

Board: =LoyalGames=
Views: 452

Vi har ny flyttat följande spelservrar till 194.132.181.29

TF24, Tf25, TF26, CS-GO & DoI

Dvs:
=LoyalGames=#4  MvM
=LoyalGames=#5 | MODMAPS |
=LoyalGames=#6 |PASS|
=LoyalGames=#7 |Global Offensive Dedicated Server|
TheSwedes Day of Infamy
Posted by: Enemy1, 2017 januari 02, 16:58:30
Replies: 0

Board: Day of Infamy
Views: 410

xxDoI Donner & Donner_dawn
Posted by: Enemy1, 2017 januari 02, 16:58:30
Replies: 0

Board: Day of Infamy
Views: 410

Donner

Donner_dawn


Finns på TheSwedes Day Of Infamy    212.247.59.227:27025
Posted by: Enemy1, 2016 december 23, 23:45:01
Replies: 0

Views: 571

xxDoI update släppt 23/12 2016
Posted by: Enemy1, 2016 december 23, 23:45:01
Replies: 0

Board: Valves Server Updates
Views: 571

DOI Beta Trailer and Hotfix Dec. 23
Posted on December 23, 2016

First, we wish our community a happy and safe holiday season!

Today we are releasing a hotfix to address a few issues from yesterday’s Beta launch update. The changelist is:
Balance Changes

    Increased Stuka bomb penetration distance from 300 to 500
    Modified strafing aim logic, it now starts closer to your cursor instead of the cursor acting as the center point of the strafe.

Bug Fixes

    Fixed a crash on the class menu.
    Fixed attachments not rendering on weapons when hovering over classes in kit menu.
    Fixed some issues with Stronghold gamerules logic.
    Fixed Entrenchment points unlocking improperly.
    Fixed aircraft spawning during pre-round in Raid.
    Fixed some animation issues relating to the Springfield grenade launcher.
    Fixed some animation issues relating to the Kar-98k, Springfield & Enfield rifles.
    Fixed supply drops disappearing shortly after drop on Reichswald and Bastogne.
    Fixed incoming enemy bomber VO playing the friendly bomber lines.

Updated Content

    FG42: Updated viewmodel textures.

Map Changes

    Bastogne
        Fixed a glitch in the town where players could get behind a wall.
        Fixed spawn & objective positions.
        Fixed a nodraw face in the town near objective B.
        Fixed missing localizations for some objectives.
        Extended 3d skybox to improve air support.
        Added missing soundscape proxies for co-op modes.
    Sicily
        Fixed an area portal window issue.
    Reichswald
        Fixed a number of colliding props.
        Adjusted fade distances on crates in the bunker.

Other

    Disabled displacement light super sampling in VRAD any maps compiled again after this fix will no longer see black areas on displacement surfaces.
    Disabled join faction button if the team you are attempting to join is full.
    Added Saint Lo to Liberation & Offensive only playlists.

Posted by: Enemy1, 2016 december 18, 20:31:39
Replies: 1

Views: 538

exclamationNy ip till alla spelservrar kommer snart
Posted by: Enemy1, 2016 december 18, 20:31:39
Replies: 1

Board: Members TF2 Servers
Views: 538

Vi kommer att byta ip-adress på våra spelservrar till 194.132.181.29

Den ip vi har idag 212.247.59.227 är i en serie som de vill pensionera av någon anledning och därför har vi fått denna nya som ska uppfylla alla våra krav på stabilitet och låg ping som vi har.

När detta kommer att ske är inte säkert då vår nya brandvägg inte uppfyllde de krav som vi har. Så nu väntar vi på att antingen få en patch som löser problemen eller en downgrade till en mjukvara som vi använder idag men på nyare hårdvara.
Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Views: 628

xxDay Of Infamy 25/11
Posted by: Enemy1, 2016 november 25, 13:07:13
Replies: 0

Board: Valves Server Updates
Views: 628

Vår DoI server: "TheSwedes Day Of Infamy" är nu uppdaterad & rullar.
Det är mycket som ändrats i och med uppdateringen, bl.a. capturepoints, väggar som går att spränga mm.
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Views: 825

xxDay Of Infamy - ersättaren till dods?
Posted by: Enemy1, 2016 november 13, 21:05:39
Replies: 3

Board: Members Servers
Views: 825

Ny server med beta-mod som görs med tanke på att ersätta Day of defeat.

Testa och kom med åsikter.
Många gamla fina vapen från dod & dods med tillägget av eldkastare!

http://store.steampowered.com/app/447820/?l=swedish

https://steamcommunity.com/sharedfiles/filedetails/?l=swedish&id=601757902

TheSwedes Day Of Infamy
212.247.59.227:27025
Vote för nästa bana kan startas av alla i spelets meny när man är ansluten till servern!

Maps
salerno
bastogne
astonia
comacchio
dog_red
ortona
reichswald
sicily

Nu är servern konfigurerad med 4 + 4 botar som joinar när någon anslutit. Om servern blir använd så kan vi plocka bort detta.
Posted by: Enemy1, 2017 mars 18, 19:20:43
Replies: 0

Board: Day of Infamy
Views: 23

xxEn stor uppdatering till DoI har släppts 17/3 2017
Posted by: Enemy1, 2017 mars 18, 19:20:43
Replies: 0

Board: Day of Infamy
Views: 23

NewWorldInteractive har släppt en stor uppdatering till DoI


Citera

We are releasing an update today that adds a new tagline award system, new American voice over, new and updated UI elements, and more.

Mac users please be aware that while we have not yet resolved the issue with the traditional radial menu being broken, there are two other alternative radial modes available which should work fine. “Scrolling” and “Numbered” are both available in the Settings menu under “Radial Menu Control Style”. For mapmakers, please also be aware that in order to spawn in your map, you must add the allowed units in your map script. For an example of this, check our example map scripts located in sdk_content/maps/example.

 

Full update changelist below:
New Content


    New tagline system that awards players for completing in-game actions.
    New American voice for the 1st Ranger Battalion unit. This voice will also apply to other playable units in the future.

Updated Content

    Major art & lighting pass on Sicily.
    Invasion gamemode added to Foy, Crete & Ortona.
    Grenades in your kit will now show on third person models.
    Updated HUD compass needles for “backup” and “radio”.
    Updated sprint footstep equipment layer audio.
    Game audio is now ducked and filtered in the kit menu.
    Only show extended barrel and heat shield on Ithaca when a bayonet is attached.
    Updated menus
        New Coop & Multiplayer quick join menus.
            Updated server browser styling.
        New practice menu.
        Updated escape menu with party system.
        Updated main menu background.
        Updated player count and version information.
        Text chat added to the party system.
        Added support for up to 4 news Items in the main menu.
    Updated in-game user interface
        New Scoreboard.
        New Spectator UI.
        HUD elements will now fade when in ADS.
        Tweaked floating HUD letter colours for better readability.
        Added drop shadows for item names in the kit menu.
        Changed item description font in the kit menu.
    User experience improvements
        Users can now personally mute other players from the scoreboard.
        Supply is now shown as spent & total available in the kit menu and HUD.
    Audio & Subtitles
        Updated VO for the original American voice.
        New additional VO for US Army Station.
        Added English subtitles for US Army Station and Commonwealth Station.
        Added English subtitles for gameplay related voice over to British, Scottish, and Canadian units.

Visual Improvements

    Updated all unit UI renders.

    Updated all US face textures.
    New dead cows, destructible walls and rubble pile props.
    Updated textures for the following weapons:
        Bren Gun
        C96
        Lewis Gun

Gameplay Improvements

    Splintering grenade now causes suppression for an extended period.

Bug Fixes

    Carpet bomber bombs should no longer cause explosions in the sky.
    Fixed a bug in Offensive where regrouping could still occur with zero waves.
    Fixed inventory loadout presets not refreshing correctly.
    Fixed end of round stat accuracy showing as 0%.
    Fixed players not always hearing the same game start VO lines.
    Fixed German “No Officer” VO not being played when an officer is not present on the team.
    Tutorial videos should no longer continue playing when you navigate away from the tutorial page.
    Fixed issue with radial subtitles appearing twice when the radio version was also heard.
    Fixed issue with radio subtitles showing multiple captions if heard through more than one radio.

Map Balance & Fixes

    Comacchio
        Fixed sabotage spawns.
        Extended Offensive capture zone A and B.
        Small adjustments to restricted zones.
        Additional art pass.
        Fixed several issues throughout the map.
    Crete
        Auto exposure and HDR settings fixed.
        Additional art pass.
        Tweaked A Offensive spawns for both teams.
    Dog Red
        Flak position updated.
        Tweaked beach area left flank from CW.
    Foy
        Remade stone building in the field as an animal shack.
        Closed some windows on Hotel and other buildings.
        Added more cover in areas that required it around the map.
        Added extra entrance into Hotel side building.
        Added dead cows.
        Fixed non solid door exploit in Hotel.
    Ortona
        Additional art pass.
        Tweaked corner building near Frontline A to make it less easy to lock down left flank.
        Tweaked Offensive A to improve balance.
        Moved Wehrmacht Offensive A spawn a bit further back.
        Fixed numerous issues throughout the map.
    Reichswald
        Additional art pass.
        Updated Wehrmacht final spawn area.
        Fixed numerous issues throughout the map.
    Saint Lo
        Navmesh updated.
        Reworked soundscape placement.
        Fixed numerous issues throughout the map.
    Salerno
        Additional art pass.
        Tweaked Offensive C building to improve balance.
        Fixed numerous issues throughout the map.
    Sicily
        Major art pass.
        Adjusted restricted zone A Offensive CW to avoid spawn camping inside first row of buildings near beach.
        Fixed numerous issues throughout the map.

Thanks, and enjoy!
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Views: 105

xxTF2 Admins
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Board: Vem Är Admin
Views: 105

The following are our active TF2 admins as of now:

Masteradmins:

Drako
Ee^^
McTophat
[FADER] Kevlar

Poweradmins:

Paws
Rusty2346


Admins:

Keyboard
Hjalhify
RobinAsplind
Toast
TheGunGuy
ombra
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 128

thumbupLogIn is working atlast again !!
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 128

Its solved !

We did find the error in the code
And now all can log in again.
Posted by: Enemy1, 2017 februari 22, 16:51:06
Replies: 0

Board: Day of Infamy
Views: 117

xxDOI Map Contest Winners
Posted by: Enemy1, 2017 februari 22, 16:51:06
Replies: 0

Board: Day of Infamy
Views: 117

DOI Map Contest Winners

The judges from New World have selected the winners of the Gamebanana & Mapcore DOI Mapping Contest, sponsored by Corsair. Congratulations to all finalists, as it was a close finish and required multiple playtests to ensure we discovered the essence of each map. We have assembled a countdown trailer (see above) to announce the winners and to demonstrate their environments and gameplay.

Vi kommer se till att alla dessa banor finns på vår "TheSwedes Day of Infamy Server"
Vinnaren finns sedan länge där och de andra kommer.
Posted by: Enemy1, 2017 februari 16, 21:51:25
Replies: 0

Board: TeamFortress2
Views: 250

xxResize Players - plugin in TF2 servers #1 - #3
Posted by: Enemy1, 2017 februari 16, 21:51:25
Replies: 0

Board: TeamFortress2
Views: 250

We have a new plugin on our TF2-servers (#1, #2 & #3)

Allows players to change their size (or just their head)! Big Spy? Tiny Terrorist? The choice is yours - if your an admin for now.

Plugin link

    sm_resize [#userid|name] [scale] [time in seconds] | Allows an admin to target multiple players. | Default Flag: CHEATS (N)
    sm_resizeme | Toggles ones size between normal and the default scale, or uses a menu if the necessary ConVar is set. | Default Flag: GENERIC (B)

 -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
I think its a quite fun plugin, as long as players dont get to small (hard to shoot) and I dont mind getting shot easy as long as its fun.

But maybe we should make some easy rules how it should be used.
 - is 0,4 a good small size?
 - does the damage change if you are smaller? - its set for that if its working..
 - should the sm_resizeme be public?

I have 3 versions of the plugin:
 - the first one does open a menu to choose from.
 - the other does only make tiny (0.4 size) if I understand it..
Posted by: Enemy1, 2017 februari 14, 22:05:06
Replies: 0

Views: 260

xxUppdatering till TF2 14/2 2017
Posted by: Enemy1, 2017 februari 14, 22:05:06
Replies: 0

Board: Valves Server Updates
Views: 260

Valve har släppt en uppdatering innehållande:

Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3833195.

Thanks.

----------------------------------------------------

- Improved Steam Voice support for servers that have enabled it
   - Removed sv_use_steam_voice convar.  Steam voice is now selected via "sv_voicecodec steam"
   - Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
   - Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
   - Improved compatibility with Steam client beta
- Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
- Fixed an animation bug that would cause the client and server hitboxes to become out of sync
- Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
- Fixed some missing VO sounds for the Scout when he picks up a baseball
- Fixed Spectators seeing the fake death notices for the Spy when he feigns death
- Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
- Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
- Fixed the Scout not getting assists for shoving players while using the Shortstop
- Fixed not being able to use non-tradable Giftapults
- Fixed powerups sometimes being removed from the game in Mannpower mode
- Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
- Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
- Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
   - Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
- Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
- Updated the model/materials for The Snowmann to fix some LOD issues
- Updated the localization files
- Added Gift Wrap back to the Mann Co. Store at a reduced price
- Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
- Added Rally Call Charity Tournament community medals
- Added ozfortress Season 18 tournament medals
- Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time
Posted by: Enemy1, 2017 februari 03, 19:00:47
Replies: 0

Board: Days of War
Views: 338

xxEn liten DoW uppdatering 3/2 2017
Posted by: Enemy1, 2017 februari 03, 19:00:47
Replies: 0

Board: Days of War
Views: 338



En uppdatering till Days of War innehållnade följande är släppt:

Citera
In preparation for today's 100 player battle event, we've added some additional optimizations to the Omaha beach map.

Optimization
•   Omaha optimization pass resulting in ~10fps gains

Gameplay
•   Increased max player acceleration
•   Increased Support recoil
Posted by: Enemy1, 2017 januari 30, 21:11:16
Replies: 0

Board: Nyheter
Views: 389

thumbupAlla servrar ändrade & ip bytta 30/1 2017
Posted by: Enemy1, 2017 januari 30, 21:11:16
Replies: 0

Board: Nyheter
Views: 389

Vi har nu flyttat alla spelservrar till den nya ip-addressen 194.132.181.29.
Dessutom är webbservrarna, chattservrar mm också överförda.

Vi har några gamla domäner som ska uppdateras och en översyn av detta forumet kvar men alla flyttar är klara.
Posted by: Enemy1, 2017 januari 17, 07:30:08
Replies: 0

Views: 444

xxTf2 uppdatering 17/1 2017
Posted by: Enemy1, 2017 januari 17, 07:30:08
Replies: 0

Board: Valves Server Updates
Views: 444

Valve har släppt en uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3780793.

---------------------------

- Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
- Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
- Fixed the developer commentary audio files not being played properly
- Fixed not being able to taunt with the Cleaner's Carbine
- Added the LBTF2 6v6 Season 14 tournament medals
- Added an option to hide the 'View Promotional Codes' button in the main menu
   - Can be toggled in the Adv. Options menu under the Miscellaneous Options section
- Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
- Updated Mann vs. Machine mode
   - Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
   - Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:
- Fixed security issue reported by Amat Cama via GeekPwn

Alla våra servrar är uppdaterade.
Posted by: Enemy1, 2017 januari 08, 22:30:18
Replies: 0

Views: 393

xxDoI uppdatering 6/1 2017
Posted by: Enemy1, 2017 januari 08, 22:30:18
Replies: 0

Board: Valves Server Updates
Views: 393

Uppdatering som släpptes för några dagar sedan:

Citat från: Argyll
DOI Patch Jan 6


Today we are releasing a patch to address some issues and make some improvements based on feedback we have received since launching Beta. Full change list below:

Stability Fixes
Resolved crash when connecting to a different server.

New Features
Class loadouts can now be saved from the outfit selection menu.
  • Once you have selected a loadout to be saved, type a name for it in the box and click the “Save Loadout” button.
  • Loadouts which cost more supply than your current supply will be greyed out and unselectable.
Max squad size changed from 16 to 20 to support up to 40 player servers.
New Sabotage scenarios
  • Comacchio Sabotage
  • Reichswald Sabotage
  • Bastogne Sabotage
  • Saint Lo Sabotage

Game Mode Changes
Liberation
Added 3 starting waves for each team.
Offensive
Added new “auto regroup timer” which triggers after a second “dead player ratio” is reached. When 40% of the defending team dies, the regroup point opens up. When 60% of the defending team is dead, the 40 second timer is set.
Sabotage
Fixed a bug with spawning in the wrong location.
Defending team can no longer regroup when there is just 1 remaining target.
Now 40% of the defending team must die in order for a regroup point to unlock instead of 50%.
Coop
Increased the class limits across the board.

Balance Tweaks
Reduced the amount of pellets the Ithaca shotgun fires from 12 to 9.
Increased the Carpet Bomber bomb count from 12 to 16.
Increased the Stuka damage radius from 1400 to 1600.
Increased the effectiveness of the Strafing Run.

Bug Fixes
Fixed bug in the outfit selection UI where after selling one item, items which could now be purchased would not indicate this to the user.
Fixed enemy bots not having bayonets.

Level Design Changes
Bastogne
  • Updated main street in the town with more cover.
  • Added more defensive positions in and around the church.
  • Made a few more buildings accessible in the town.
  • Unblocked an area which was sealed off previously.
  • Updated Flak locations for sabotage.
  • Updated Liberation objective locations.
  • Revised Stronghold spawn locations.
  • Updated art in numerous areas of the map.
  • Continued optimization.
  • Fixed several glitches throughout the map.
Reichswald
  • Adjusted bridge area and bunker.
  • Adjusted Axis spawn/area to make it less easy for Allies to lockdown the area.
  • Moved Reichswald house to improve balance for Frontline and Liberation.
  • Extended lake to make the area more interesting and diverse.
  • Added more trees and cover around the Reichswald house.
  • Removed trees near Offensive A to improve line of sight for both factions.
  • Changed objective location Offensive, Liberation B and Frontline C to Bridge Bunker.
  • Updated Frontline objectives to improve balance.
Saint Lo
  • Made a few upstair’s areas accessible.
  • Moved the initial spawn for axis in frontline
  • Fixed several clipping issues
  • Closed off a broken wall
  • Updated all the rubble materials.
Comacchio
  • Updated Frontline and Liberation scenarios.
  • Various level design tweaks throughout the map.
Salerno
  • Tweaked spawn locations for Liberation and Frontline.
  • Fixed stuck spots.
  • Optimized navmesh.
Posted by: Enemy1, 2017 januari 02, 16:53:15
Replies: 0

Board: Day of Infamy
Views: 324

xxDog Red - DoI Omaha Beach version
Posted by: Enemy1, 2017 januari 02, 16:53:15
Replies: 0

Board: Day of Infamy
Views: 324

Med start på stranden som allierad

Med start som Axis
Posted by: Enemy1, 2016 december 21, 22:12:08
Replies: 0

Views: 460

grinSmissmas 2016 för TF2 är här 21/12 2016
Posted by: Enemy1, 2016 december 21, 22:12:08
Replies: 0

Board: Valves Server Updates
Views: 460

Valve har släppt Smissmas 2016!


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The update notes are below. The new version number is 3755511.

--------------------------------------------------------

Happy Smissmas 2016!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Added the limited-time key-less Winter 2016 Cosmetic Case to the Mann Co. Store
   - Contains 17 new community-contributed items
   - The Festivizer can be found as a bonus drop when opening the case
- Added 3 new taunts to the Mann Co. Store
   - The Scotsmann's Stagger (community-contributed)
   - The Didgeridrongo (community-contributed)
   - The Table Tantrum (Valve)
- New weapons for the Festivizer!
   - Fire Axe, The Jag, The Kritzkrieg, Pistol, The Quick-Fix, Natascha, The Sandman, The Spy-cicle, Kukri, Shovel and The Scottish Resistance
- Mann Co. Store winter sale!
   - Look for 20%-75% off selected unlocked cosmetic crates, taunts, and tools in the Mann Co. Store through January 11th, 2017
- Matchmaking Improvements
   - At the end of a Casual match, players are automatically formed into a new match with the same players and teams
      - Players get to vote on which map the new match will take place on
         - There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
      - This replaces the Rematch system
   - Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings"
- New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
   - Automatically enabled for all Casual match servers
      - Players who switch will be able to earn bonus XP as a reward
   - Community servers can enable this new feature by using "mp_autoteambalance 2"

General
- Fixed security issue reported by Justin G. (sigsegv) and Linus S. (PistonMiner)
- Fixed not clearing the teleport condition for players who have their teleport interrupted before the teleport is complete
- Fixed PASS Time exploit related to bonus points
- Updated mat_monitorgamma so it can be adjusted in Competitive mode
- Fixed the ShouldPreserveSquad flag not being parsed correctly in Mann vs. Machine mode
- Fixed a bug related to bot Engineers and teleporters in Mann vs. Machine mode
- Fixed not being able to transfer Strange stats between versions of Jarate and the Sapper
- Fixed incorrect particle position for Unusual taunt effects when using the Racho Relaxo
- Added the ESA Rewind tournament medals
- Added the Winter Wonderland 2016 community medals
- Updated the Dalokohs Bar to fix a bug related to the health buff
- Updated cp_metalworks to fix a texture problem
- Updated pd_watergate
   - Respawn times will now change depending on which team is in the lead: 8 seconds to leading team, 4 seconds to trailing team
   - Moved the current beer amount to the center of the HUD
   - Added a jump to low spawn route to give respawned players something to do en-route to mid
   - Added a light to illuminate roof-snipers better
   - Adjusted some clipping

Våra 6 TF2-servrar håller på att uppdateras just nu !
Posted by: Enemy1, 2016 december 12, 13:00:22
Replies: 0

Board: =LoyalGames=
Views: 521

xxNy IP till våra chatt-servrar
Posted by: Enemy1, 2016 december 12, 13:00:22
Replies: 0

Board: =LoyalGames=
Views: 521

Nu rullar våra chattservrar på 1 ny ip - 194.132.181.39



De gamla ip-adresserna kommer att försvinna och vi försöker flytta över allt innan de dör.

De ligger på samma portar, ni har samma användarnamn & pw.
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Views: 652

xxDay of Infamy uppdatering 24/11 2016
Posted by: Enemy1, 2016 november 24, 09:19:15
Replies: 1

Board: Valves Server Updates
Views: 652

En större uppdatering till DoI har släppts i natt innehållande nedanstående:

Citera
Autumn Update Now Live
23 november - Argyll   


We have released a substantial update to Day of Infamy today, including performance improvements, BattlEye anti-cheat, destructible walls for alternate map routes, lethal bayonet charging, improved character art, helmets that fly off, a new map in testing, and much more! Check out the full changelist below:

Performance Improvements

    Map Performance Pass
        Sicily
        Ortona

    Model Performance Pass
        All character models, improved LODs and bones collapsed in higher LODs.
        Third person weapons improved LODs.

New Content

    Added BattlEye anti-cheat.
    New map: Saint Lo - Inspired by DoD “Thunder” now available in the “in testing” playlist.
    New weapon: German “Splitterring Stielhandgranate”
    New weapon upgrades:
        American “White Phosphorous” bazooka round.
        M1 Garand grenade launcher.
    Suppression audio heartbeat effect heard when suppressed and under 40% health.
    Shootable Bells on the following maps:
        Bastogne
        Comacchio
        Ortona
        Salerno
        Sicily
    “Explosive planted” VO for TNT for all factions.
    1st person screen desaturation shader tied to low player health.
    Caps for German officers.

Updated Content

    Improved shading on character models using new SurfaceGGX shader.
    New Springfield & grenade launcher models.
    Bayonet option now added to all bolt action rifles regardless of class type.
    New lighting in the kit selection menu when shader detail is set to “high” or above.
    Particle tails now added to rifle grenades & launcher rounds.
    Added pilot light particles to flamethrowers.
    Improved TNT textures for all factions.

Gameplay Improvements

    Destructible walls allowing for new flanking routes added to all maps.
    Bayonets can now be charged for a guaranteed kill by holding the attack key.
    Helmets now have a percentage chance to be knocked off characters by headshots or nearby explosions.
    Reduce confusing battle sounds from soundscape ambiences.
    Rebalanced grenade launchers to use grenade damage values.

Bug Fixes

    White phosphorous impact grenades no longer bounce or roll after detonation.
    Fixed missing prop dynamic override on Bastogne.
    Fixed bots occasionally not being assigned their fuel tank when using flamethrowers.
    Fixed missing localization string for “Radial Request Artillery” in the keybinding menu.
    Fixed grenade launcher reload skipping.
    Fixed bad angular velocity impulses being applied to the Bazooka round.
    Fixed smoke grenade particle alignment.
    Fixed exit impacts for bullet penetration.

Cooperative Improvements

    Stronghold:
        New Counter Attack Mechanic:
            After capturing a point, an enemy will retreat to call in a counter attack. If he gets there safely, the enemy army will assault the captured position with intensity. Look for the swearing, sprinting soldier who holstered his weapon!
            During a counter attack artillery may be called against the players.
        Round timer changed from 20 minutes to 5 minutes, which will reset on each point captured. The final radio objective time has been reduced to 90 seconds so be quick to destroy it.
        Rare chance of elite, better equipped enemies spawning throughout the round.
        On the final radio objective, fire support will be called against the players and elite enemies will be defending.
    Entrenchment:
        Elite, better equipped enemies will start appearing towards the end of the round.
        In Solo mode, any living ally will head to the regroup point to reinforce the team when it is unlocked, allowing the player to keep fighting.
    Other:
        Easy difficulty changes:
            Allied bots will endlessly spawn in Stronghold.
            Enemy bots will take 2.5x longer to react.
        AI will try to avoid and repath around areas with death and gunfire.
        German Engineer bot now has a C96 Carbine.
        Allied bots are now 50% more accurate.
        Fixed a bug where flamethrower bots were burning to death on spawn.

Map Changes:

    Ortona
        Changed defender spawn location for Objective A in Offensive.
        Fixed church window clipping issue.
        Fixed numerous exploits and community identified flaws.
        Major art pass on all areas of the map.
        Minor layout adjustments to improve level flow and performance.
    Comacchio
        Fixed player clip allowing players to get outside of the map bounds.
        Minor art pass on several areas of the map.
    Reichswald
        Fixed stuck spots at front of entrenchments.
        Fixed several issue throughout the map.
        Minor performance improvements.
    Salerno
        Adjusted Salerno entrenchment mode to improve gameplay.
        Adjusted Salerno Offensive mode to make it more balanced.
        Fixed numerous exploits throughout the map.
        Adjusted several areas of the map to improve level flow.
        Updated soundscapes.
        Clipping pass to smooth out player movement.
    Sicily
        Minor layout adjustments to improve level flow and performance.
        Fixed small clipping issue near bakery.
        Fixed several small issues throughout the map.

Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Views: 611

xxSenaste TF2 uppdateringen som kom 11/11 2016
Posted by: Enemy1, 2016 november 12, 10:05:15
Replies: 0

Board: Valves Server Updates
Views: 611

Natten till igår släpptes en uppdatering till TF2 innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version is 3690292.

--------------------------------------------------

- Fixed invisible weapons on other players when they have recently changed loadout
- Fixed color correction not working
- Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
- Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
- Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
- Fixed some Strange map filters displaying the wrong map names in their descriptions
- Replaced convar tf_teamtalk with tf_gravetalk
   - When enabled, living players can receive text and voice chat from dead players
   - When disabled, living players cannot hear the dead, regardless of team
   - Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
   - Defaults to on, except in Competitive matches
- Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
- Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
- Fixed Mann vs. Machine bots not playing the teleport sound effect and becoming invulnerable after teleporting
- Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
- Fixed a missing material in the main menu
- Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
- Added the Chapelaria 6v6 tournament medals for season 1
- Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
- Updated the localization files
- Updated mvm_ghost_town to fix the cube maps
- Updated mvm_mannhattan
   - Fixed Spies spawning behind the closed door at Gate A
   - Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
- Updated pl_millstone_event (Hellstone)
   - Fixed an exploit where you could trap Horseless Headless Horsemann in place
   - Fixed some door frames from being able to shoot through them
   - Fixed a texture error
   - Fixed a barrel that you could walk through
   - Improved navigation file for better bot movement
   - Fixed being able to shoot through building wall located front of RED 1st base
- Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps

Alla våra TF2 servrar är uppdaterade!
=LoyalGames=#1  |ORANGE_X3|
=LoyalGames=#2 |ORANGE_Z3|
=LoyalGames=#3 |2FORT|
=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
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Steam News

Posted by: Posted: Idag kl. 09:50:54
Some of you may know me, I run 508th PIR, the oldest unit in DOI. We go all the way back to day 1 of the DOI mod. I have been around for all the updates and up until the past 2, I have been very pleased. Please keep in mind while I may "nitpick" at the updates, I do mean this with the up most respect.

1) This new art asset making the loading time 2 minutes long is riduclous. You are worried about the game crashing on people and leaving a bad impression, I get that, but waiting 2 minutes to load into a game is going to leave a worse impression. People will reply with "oh get a better computer" etc. This is 2017 and the game is on source engine. We dont need 1000 dollar gaming rigs to play this. 

I understand that NWI is pushing source engine to the limits but when I have a 600 dollar laptop that is a year old and it takes me over 2 mins (I have timed it numerous times) to join [...]
Posted by: Posted: Idag kl. 04:17:30




As seen in the video, the bolt action rifles do not play firing sounds when shot in quick succession.
Posted by: Posted: Idag kl. 03:55:36
[Image: khsE6][Image: czwBx][Image: czwBx]These bots seems to be stuck on wires as they move out from spawn. This was on a multiplayer Casual server, but I'm guessing it might apply to coop as well.

Open the images in a new tab if you can't see them.
Posted by: Posted: Igår kl. 13:01:08
Hey all,

Aside from all the positive social plugging I do for this game: I reserve my gripes for Forum only in a bid to get solutions.

Has anyone been having Crashes since the latest fixes? It seems, together with the extended loading times, when I finally get in and select class, the game will Crash to Desktop as soon as I spawn. It is most prolific on the German Coop Campaign.

Is this a common issue or am I suffering alone?
Posted by: Posted: 2017 mars 21, 11:31:56
American smoke grenades and German nebelhandgranate are counted as the same. If you had on smoke grenade and one nebelhandgranate and you toss any of them, they both spent in one throw.

Same thing happens to TNT charge and German sprengbuchse.
Posted by: Posted: 2017 mars 21, 07:44:33
Bugs, In no particular order:

After you shoot a rifle grenade from a bolt-action, pressing 1-1 instead of R will skip the bolt cycling animation and go straight to putting a new grenade on

The last time I checked, the Ithica has too many shells, the UI says 7 and it held 11 IIRC, I didn't see this in the patchnotes so I'm assuming it wasn't fixed

Multiple people can get the same end of round tags on the same team

When you first load into a server, you can hear alive teammate's voices as if they were dead (not 3d)

Doing a "snd_restart" ingame kills all voice until the map changes or you rejoin

Changing video settings mid-game usually crashes the entire game

Alt-tabbing is sometimes instant, sometimes takes ages

If the "deathmsgs" tag isn't on a server, it's assumed that they're off even if they might be on; this causes some servers to be filtered incorrectly. This probably affects all tags/filters, not just "deathmsgs"

Rifleman can carry the radio and more total weight than the radioman and has the extra stamina [...]
Posted by: Posted: 2017 mars 19, 17:21:24
Hi guys i will edit the standart playermodels with notepad ++ and crowbar.
I will compile a standart model but after compiling the model have black eyes and in crowbar on vmt file is missing.

[Image: no_eye10.jpg]

what is the correct way to compile the files correctly???

this is the qc file after decompile:
Quote:// Created by Crowbar 0.38.0.0

$ModelName "characters\german\player_german_08.mdl"

$Model "body_ref" "player_german_08_body0_model0.smd" {

$Include "player_german_08_flex.qci"
}

$BodyGroup "head_ref"
{
studio "player_german_08_body1_model0.smd"
}
$BodyGroup "gib_arm_left"
{
studio "player_german_08_body2_model0.smd"
studio "player_german_08_body2_model1.smd"
studio "player_german_08_body2_model2.smd"
studio "player_german_08_body2_model3.smd"
}
$BodyGroup "gib_arm_right"
{
studio "player_german_08_body3_model0.smd"
studio "player_german_08_body3_model1.smd"
studio "player_german_08_body3_model2.smd"
studio "player_german_08_body3_model3.smd"
}
$BodyGroup "gib_leg_left"
{
studio "player_german_08_body4_model0.smd"
studio "player_german_08_body4_model1.smd"
studio "player_german_08_body4_model2.smd"
studio "player_german_08_body4_model3.smd"
}
$BodyGroup "gib_leg_right"
{
studio "player_german_08_body5_model0.smd"
studio "player_german_08_body5_model1.smd"
studio "player_german_08_body5_model2.smd"
studio "player_german_08_body5_model3.smd"
}
$BodyGroup "backpack"
{
blank
studio "player_german_08_body6_model1.smd"
}
$BodyGroup "kit"
{
studio "player_german_08_body7_model0.smd"
studio "player_german_08_body7_model1.smd"
studio "player_german_08_body7_model2.smd"
}
$BodyGroup "pouches"
{
blank
studio "player_german_08_body8_model1.smd"
studio "player_german_08_body8_model2.smd"
}
$BodyGroup "gloves"
{
blank
studio "player_german_08_body9_model1.smd"
}
$BodyGroup "patch"
{
blank
studio "player_german_08_body10_model1.smd"
studio "player_german_08_body10_model2.smd"
}
$BodyGroup "rank"
{
blank
studio "player_german_08_body11_model1.smd"
studio "player_german_08_body11_model2.smd"
studio "player_german_08_body11_model3.smd"
studio "player_german_08_body11_model4.smd"
studio "player_german_08_body11_model5.smd"
studio "player_german_08_body11_model6.smd"
}
$BodyGroup "patch_developer"
{
blank
studio "player_german_08_body12_model1.smd"
}
$BodyGroup "patch_ea"
{
blank
studio "player_german_08_body13_model1.smd"
}

$Include "player_german_08_lod.qci"

$SurfaceProp "flesh"

$Contents "solid"

// Only set this if you
[...]
Posted by: Posted: Idag kl. 04:25:38
The biggest problem right now for me and my group of friends, who have a regiment on DOI, is when you select "Multiplayer" it gives you four options to choose from. Once you choose from those four options it automatically puts you into NWI dedicated servers. This completely hurts servers from other clan, units, and regiments from filling up with players (especially new players). Most of our recruitment and community comes from people joining our servers. Which brings up a question, why even make a dedicated server of our own when NWI funnels players to their servers... Dedicated servers owned by a third party helps to bring like minded people to enjoy a game they all love. Also, dedicated servers owned by a third party (usually clans, units, and regiments) enforces rules and punishes toxic players who would otherwise hurt the game and its community. Right now, the NWI dedicated servers have no ADMINS to weed out the hackers and toxic players. This can be a total turn off to new players, especially the mature gamers. I know their is a SMALL tab called "Browse Servers" on the top right in [...]
Posted by: Posted: Idag kl. 04:09:20

.jpg  20170323140913_1.jpg (Size: 443.05 KB / Downloads: 2)
As seen in the attachment file, the waves sometimes start off with unequal numbers (probably due to who won last round) and sometimes the decrease/increase rate is inconsistent, where the waves sometimes go down 2 or 3 at once.
Posted by: Posted: Igår kl. 21:05:17
Because of the new join game system, are community servers just null and void? We've found it much more difficult to keep up community servers since NWI started the auto match system.

Any ideas how to keep our servers populated in your game? Or are small communities just going to have to die in this game? 9Komp and The Convention of Nations at http://www.9komp.com have been around since August 29th, 2016 and have admins available 24/7 in our teamspeak ts3.9komp.com:2040 Because of this, we can more effectively moderate the player base. At least make the menu selection more simplified, such as; "Join Default Server" and "Community Server Browser".

Thanks for any help/advice! I appreciate it.
Posted by: Posted: Igår kl. 03:40:47
Let's just say, the user ends up using cheats in one game on one account and he end up creating another account to bypass the ban.

I been wondering. Does NWI ever ban certain users who happen to purchase the game again on a different account?
Posted by: Posted: 2017 mars 21, 08:22:29
In no particular order:

The scoreboard (holding tab) shows the current map and gamemode in tiny font. Perhaps the map and mode should be where the giant word "overview" is in the top left, instead

Either nerf rifle grenade blast radius or the amount you start with, as it is right now, they're too good, better than Bazooka/Panzerschrecks in almost all scenarios

The M1917 (American revolver) should either be cheaper (or maybe even free) or do more damage or something, as right now it's probably the worst gun in the game because it does little damage, slowly. As it is right now, it's nearly the same (or the same) price as the M1911, so there's usually no reason to use it.

Because the rifle grenades are on the same key as the rifle, you can't just load a nade, press 2 to use your pistol and then quickly switch back to the grenade; pressing 1 would pull out your rifle and begin to pull the grenade off and 1 again would put the nade back on again. Perhaps a key to toggle the grenade would work instead [...]
Posted by: Posted: 2017 mars 19, 20:47:09
In many modern FPS titles, grenades and knives can't be selected and are thrown instantly by pressing a key instead. That's unrealistic and takes away the risk of being shot while selecting a grenade or knife in the wrong moment, so I would prefer if it was like it used to be.
Posted by: Posted: 2017 mars 18, 15:51:03
Regroup mechanics
The regroup mechanic as it is now can be annoying to more experienced players, seeing newer players completely neglect this very important feature. I believe the problem is (not) knowing who specifically should regroup. As well as having the Assault class be the most effective class for regrouping (which doesn't make sense for an ASSAULT class).
If there aren't massive changes to Regroup already planned then I suggest these changes:
Add an icon to the players that are within a certain radius of the regroup point. Same as the class icons, can be seen through walls. Doesn't have to be a big icon, could have text that says "near regroup point" when hovering over it. Basically this allows me to determine if it's necessary that I should run back and regroup or if there's a player that's already closer to the regroup point. Avoids wasting my time and my teammates' time. The players that are within this radius should get a "Regroup and get reinforcements!" message on top of their screens.
ALTERNATIVELY: Just like "Moving to objective X", the "On the way" [...]
Sidor: [1] 2   Gå upp

TF2 threads in steam forum

Steam Users' Forums
A discussion forum for the Steam platform, go to http://store.steampowered.com
Posted by: SN34, 2017 februari 07, 14:41:07
Category: Team Fortress 2
I don't know about you guys, but all these new silver/steel teams I get invited to be a ringer for are surprisingly disappointing. I don't really have the authority or experience to talk about competitive teams, as my interest in TF2 as a whole has been waning. But most of the teams I play for seem really uninterested in being there. Almost as if they just made the team as a joke or something.

They are really fun to be around, but they never really take the "competitive" part seriously. I suppose that's for the better though, as most people who are too serious about being competitive become quite toxic. Most people anyway.

Doesn't matter either way, I'm
[...]
Posted by: forrestparkay, 2017 februari 07, 00:23:57
Category: Counter-Strike: Global Offensive
I'm not talking about random community servers, because at least in the US they're all garbage 64 tick servers that are having variance seizures all the time and only exist to play ads to the players every few minutes and only keep their players because they have skin plugins.

I'm talking real CS:GO communities where you can play with regulars, get to know people, learn their personalities, make friends, and play in those servers without everybody just using it as a chance to "warm up" for matchmaking or ESEA.

Like Lobby of Laughter or Destructive Force in CS 1.6, or Brass Monkey Militia in CS:CZ.

Do those type of players and communities even still exist in CS:GO?
Posted by: Gyokuyoutama, 2017 februari 06, 21:53:16
Category: Faerie Solitaire
But I still want the pin.

Please tell me how to get it without paying anything.
Posted by: kusogaki, 2017 februari 07, 14:06:40
Category: Suggestions / Ideas
I posted a long-winded version of the following suggestion a little over 3 years ago. 2 people people were kind enough to respond but didn't really say why it would be a bad suggestion. I still strongly believe such a feature is lacking, and steam would be better with it.

So I'm back with a more concise version:

tl;dr; There should be a way for us to create logs on people we meet in-games, and enable pop-up notifications when playing with them.

Longer version:
<Here's an idea for how the above would be done>
Highlighting a player's name and clicking on 'Add to threat list'. Adds the player to my threat list and forwards me to a new 'threat profile'
[...]
Posted by: scojer 2.0, 2017 februari 06, 23:38:23
Category: Half-Life 2: Episode Two
Has anyone checked out Sayer?

Reminds me of Half-Life in a way.

It's a podcast which is done in a way of old radio shows. It is set on Typhon, a meteor turned satellite. The whole time an A.I., Sayer is talking to you.
Posted by: Woutsie, 2017 februari 06, 19:08:18
Category: Off Topic