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Posted by: masha2, Idag kl. 08:46:32
Replies: 1

Board: Off Topic
Views: 9

xxВнутридворовая територия
Posted by: masha2, Idag kl. 08:46:32
Replies: 1

Board: Off Topic
Views: 9

Привет.
Posted by: Enemy1, 2017 augusti 28, 21:49:34
Replies: 0

Board: Day of Infamy
Views: 154

xxDum ändring är fixad i DoI 27/8 2017
Posted by: Enemy1, 2017 augusti 28, 21:49:34
Replies: 0

Board: Day of Infamy
Views: 154

Efter en av sommarens uppdateringar så försvann möjligheten att ta över "botar" när man blivit skjuten.
Detta och några andra småsaker har vi löst på våra 2 DoI-servrar.
Posted by: Enemy1, 2017 augusti 03, 14:53:38
Replies: 0

Views: 208

xxTF2 uppdatering 3/8 2017
Posted by: Enemy1, 2017 augusti 03, 14:53:38
Replies: 0

Board: Valves Server Updates
Views: 208

Valve har släppt en fix som löser några problem.


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 4082288.

===========================

- Added AsiaFortress Cup Season 11 tournament medals
- Added the Chapelaria Ultiduo Season 1 tournament medals
- Added the TFCL 6v6 Alpha and Season 2 tournament medals
- Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals
- Added the Blapature Co. Contributor 2017 community event medal
- Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal
- Fixed a server crash related to vote-kick
- Fixed a client crash related to previewing bundles in the Mann Co. Store
- Fixed being able to accept a duel request during the round-end bonus time
- Fixed rockets fired by Halloween bosses not displaying particle effects if Halloween is not active (community request)
- Strange Soda Poppers can now accept Critical Kills strange parts
- Updated the localization files
- Mannpower update
   - All-class
      - Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
      - Players can no longer grapple while frozen before a round starts or while stunned
      - Fixed not equipping the grapple when accepting the prompt about equipping it
   - Engineer
      - Halved the number of wrench hits needed to upgrade buildings
   - Pyro
      - Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
      - Reduced the rate of rage gain when carrying a powerup
   - Agility
      - Reduced grapple movement speed bonus when carrying the intelligence
   - Knockout
      - Reduced melee damage bonus
      - Updated health bonus per class
         - Spy, Sniper, Engineer, Scout, and Heavy increased
         - Medic, Soldier, and Demoman unchanged
         - Pyro and Demoknight decreased
   - Precision
      - Removed radius damage falloff on explosive projectiles
      - Removed self-blast damage
   - Resistance and Vampire
      - Added immunity to reflect damage


Posted by: Enemy1, 2017 juli 21, 22:23:59
Replies: 0

Board: Day of Infamy
Views: 249

xxUppdatering släppt till doi 21/7 2017
Posted by: Enemy1, 2017 juli 21, 22:23:59
Replies: 0

Board: Day of Infamy
Views: 249



2 nya banor mm

To reward players for returning to play the new Dunkirk Update, we’re boosting everyone’s XP points by up to 75% starting on Friday July 21 at 12pm ET and lasting until Monday July 24 at 12pm ET. At the end of a game round, players will be awarded additional points based on what they earned from objective captures, kills and assists. This will help both ranking up and unlocking units at a faster rate. The rate will vary based upon playlist, with more difficult playlists being more rewarding with XP. Here is the breakdown:

+75% Multiplayer Special Assignments playlist
Modes: Firefight, Sabotage, Intel

+50% Multiplayer Battles playlist
Modes: Invasion, Offensive, Liberation, Frontline

+25% Cooperative Commando difficulty playlist
Modes: Stronghold, Entrenchment, Raid

+25% Cooperative playlist
Modes: Stronghold, Entrenchment, Raid

+10% Dunkirk and Breville maps on any playlist.
Posted by: Enemy1, 2017 juni 17, 10:35:13
Replies: 0

Board: Nya TF2 maps
Views: 366

xxcp_orange_x4 på Loyalgames #1 - #3
Posted by: Enemy1, 2017 juni 17, 10:35:13
Replies: 0

Board: Nya TF2 maps
Views: 366

cp_orange_x4 finns nu på våra 3 första TF2 servrar

Posted by: Enemy1, 2017 juni 16, 07:28:53
Replies: 0

Views: 380

xxDay of Defeat:Source uppdatering 16/6 2017
Posted by: Enemy1, 2017 juni 16, 07:28:53
Replies: 0

Board: Valves Server Updates
Views: 380

Valve har släppt en uppdatering där man tar dods, css & hl2:dm till samma punkt som TF2 är vad det gäller source motorn.


Citat från: [email]John@valvesoftware.com[/email]
A mandatory update for Counter-Strike: Source, Day of Defeat: Source,
Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source
SDK 2013 Base has been made available. The patch notes are below.
---

- Improved Steam Voice support
  - Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
  - Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
  - Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
  - Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
  - Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
  - Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
  - Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
  - Steam per-game language setting is now properly honored and syncs
with the in-game setting
  - In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
    - Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks
and fixes that have previously been applied to the base version

Posted by: Ee^^, 2017 juni 04, 23:44:29
Replies: 1

Board: TeamFortress2
Views: 431

smileyCongratulations gar and ombra
Posted by: Ee^^, 2017 juni 04, 23:44:29
Replies: 1

Board: TeamFortress2
Views: 431

We want to wish our fellow Loyalgames friends gar and ombra warm congratulations on their big win in The Fresh Meat Challenge Grand Final recently!

Follow the Twitch link below if you are interested in watching the final game between Time Bandits and Louis van Gaal's Academy.

https://www.twitch.tv/videos/148087892
Posted by: Enemy1, 2017 maj 20, 21:35:55
Replies: 0

Board: Day of Infamy
Views: 434

xxDoi ingame on map Marketgarden
Posted by: Enemy1, 2017 maj 20, 21:35:55
Replies: 0

Board: Day of Infamy
Views: 434

Recorded on "TheSwedes Day Of Infamy MP Server"

Posted by: Enemy1, 2017 maj 16, 13:16:03
Replies: 0

Views: 506

xxUppdatering till TF2 är släppt i natt 16/5 2017
Posted by: Enemy1, 2017 maj 16, 13:16:03
Replies: 0

Board: Valves Server Updates
Views: 506

Uppdatering till TF2 är släppt i natt 16/5 2017


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 3963112.

=============================

- Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
   - New community cosmetics case with 19 items
- Added the Snack's Summery Ultiduo Siesta tournament medals
- Fixed the vote menu erroneously hiding itself when the main menu is opened
- Updated the localization files
Posted by: Enemy1, 2017 maj 11, 17:10:36
Replies: 0

Board: Day of Infamy
Views: 532

xxSourcemod & mmsource for day of infamy that works
Posted by: Enemy1, 2017 maj 11, 17:10:36
Replies: 0

Board: Day of Infamy
Views: 532

These versions of sourcemod and mmsource works on day of infamy servers.

11 may 2017

Sourcemod: sourcemod-1.9.0-git6080-linux

MetamodSource: mmsource-1.11.0-git998-linux

We have had problem with sourcemod the last week after a update... sorry guys..
Posted by: Enemy1, 2017 april 14, 21:38:43
Replies: 0

Views: 665

xxTF2 uppdatering släppt 14/4 2017
Posted by: Enemy1, 2017 april 14, 21:38:43
Replies: 0

Board: Valves Server Updates
Views: 665

Valve släppte en uppdatering natten till idag innehållande följande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3912376.
-------------------------------------------------

- Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic

- Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode

- Added tournament medals and community medals

                - ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines
Posted by: Enemy1, 2017 april 03, 21:13:59
Replies: 0

Views: 869

thumbupTheSwedes server uppdaterad & uppgraderad 3/4 2017
Posted by: Enemy1, 2017 april 03, 21:13:59
Replies: 0

Board: Members Servers
Views: 869

I lördags så skulle maskinen uppgraderas med en SSD disk och nytt operativsystem.
Men tyvärr så vägrade servern starta efter att hårdvaran var monterad - några kondensatorer på moderkortet hade svällt & spruckit.
Idag har vi fått ihop de nya delarna och installerat färdigt.
Servern har nu sina 3 day of defeat:source servrar rullande och vi hoppas att vi nu klarar de kommande uppdateringarna från Valve software.
Posted by: Enemy1, 2017 mars 26, 10:25:10
Replies: 0

Board: Day of Infamy
Views: 739

xxEn Fix till DoI är släppt 24/3 2017
Posted by: Enemy1, 2017 mars 26, 10:25:10
Replies: 0

Board: Day of Infamy
Views: 739

New World Interactive har släppt en stor fix till DoI.


Citera
Day of Infamy Hotfix March 24th
24 mars - New World   
We are releasing a hotfix today to address some issues following our full release yesterday. The Steam inventory will now refresh properly after a unit has been unlocked, and should no longer require a restart to be usable.

Fixes

    Fixed issue with players not being able to immediately use a Unit they’ve unlocked.
    Fixed player icons on the overhead map when in spectator.
    Fixed an issue where players in prone were not being pushed away from walls if they had a bipod deployed.
    Only show rifle grenade on the rifle when it is selected.
    Fixed Springfield rifle grenade missing a world model.
    Fixed a missing UI icon for the german general in the end round screen.
    Fixed pre-round movement in Entrenchment in solo mode.


Updated Content

    Updated uniforms for the 352. Infanterie-Division & 29th Panzergrenadier Division.
    Removed “But My K:D” tagline as it was being rewarded too often.
    Updated a number of VO lines for the African American voice.
    Removed Intel mode from practice mode temporarily until AI behavior is introduced.
    Various fixes & styling improvements for the Mods section
        Mod list no longer overflows when you are subscribed to a large number of mods.
        Fixed workshop publishing layouts.

Modding

    Updated & corrected SDK coop example scripts.


Map Balance & Fixes

    Bastogne
        Removed first entrenchment point as it was too close to the enemy spawn.
        Added blockzones for entrenchment.
    Comacchio
        Added blockzones for entrenchment.
    Salerno
        Fix Salerno Stronghold where the assassination target was unlocking at the same time as another objective.
        Added blockzones for entrenchment.
    Foy
        Moved initial stronghold spawn further back from combat.
        Updated navmesh.
        Fixed a floating sandbag model.
        Fixed bad lighting on one of the building’s roof.
        Fixed a small displacement error.
        Fixed a nodraw on a displacement.


Thanks and enjoy!
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 894

cheesy=LoyalGames=#4 #5 & #6 är uppgraderade 9/3 2017
Posted by: Enemy1, 2017 mars 09, 18:43:22
Replies: 0

Board: =LoyalGames=
Views: 894

Idag är servern som har följande servrar uppgraderad med nytt OP & ssd disk.

=LoyalGames=#4  MvM
=LoyalGames=#5 | Scream Fortress VIII |
=LoyalGames=#6 |PASS|
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 1079

xxStor DoW uppdatering släppt 4/3 2017
Posted by: Enemy1, 2017 mars 04, 08:03:28
Replies: 0

Board: Days of War
Views: 1079

En stor uppdatering som har ny spelmotor, ny bana och nya ljud bl.a.

Citat från: DRIVEN ARTS
Version 1.0.4.4

Hey Everyone,

There are a few big changes in today's update that we wanted to highlight.

We are adding our new map, dow_foy, into the rotation. The map isn't finished yet so still contains some placeholder assets and lacks final detail. Foy is an attack and defend detonation style map that was designed to accommodate larger battles.

We look forward to getting your reactions and input on the map/style, and suggestions for improvements.


We will be providing an update on the map editor rollout soon and be releasing more details/previews in the coming weeks for our next map, dow_italy.


We've finished the rewrite of our weapon code, which has allowed us to make some long awaited fixes like the ability to cancel reloads and ADS animations, add a jump fire penalty, and fire while transitioning to crouch and prone. It has also fixed a bunch of legacy bugs and hitches in the gun system many of you have reported.

Overall this system is much more reliable and will be easier for us to modify and maintain going forward. We have taken the opportunity to make some changes in the weapon balance, namely in recoil and weapon spread (not damage). These include gun specific changes, and sweeping changes to how things like how iron sights handle. Overall, the gunplay should feel more fluid and responsive.

The weapon system is the first half of our planned gameplay mechanic updates, with the other half being animations and movement. The movement systems are nearly complete and will be entering internal testing soon.


Our sound designer has reworked every gun's 1p firing sounds and added some small foley like shell casing drop sounds. The new sounds are a lot beefier and make the guns feel like they have more consequence to them. The next sound update will focus on updating all the 3p sounds to match and improving spacialization.


We have moved the entire project to Unreal 4.15   [www.unrealengine.com] because we were very excited to test the new under the hood optimizations as soon as we could. Updating engine versions often requires some significant work on our end but always comes with some unexpected improvements.


Lastly we made some updates to how servers are displayed in the browser that should solve some of the issues with servers displaying.


Please find the complete 1.0.4.4 changelog below:

Maps
•   Added initial version of Foy to rotation
•   Added new route to German 2nd flag in Kaysersberg
•   Visibility tweaks for Kaysersberg
•   Fixes to prevent boats from going off course on Omaha
•   Patched up player reported exploits in all maps

Gameplay
•   Implemented new weapon system to increase fluidity and reliability (rewrite of all underlying code that drives firing, reloading, switching, targeting, grenades, ammo, etc.)
•   Decreased weapon recoil for all weapons
•   Reduced recoil when crouching and prone
•   Reduced CoF on Assault class
•   Reduced randomness in Support recoil
•   You can now fire while going prone and moving while prone
•   Added jump accuracy penalty

Sounds
•   New 1p firing sounds for all guns
•   New bullet casing foley
•   Added German VO for objectives

Bugs
•   Fixed positioning of muzzle flashes and casing ejections
•   Changed default server return values

Engine
•   Updated engine to UE4.15
Posted by: Enemy1, 2017 september 14, 15:20:45
Replies: 0

Board: Day of Infamy
Views: 37

xxDoI - Brittany finns på vår MP-server 14/9 2017
Posted by: Enemy1, 2017 september 14, 15:20:45
Replies: 0

Board: Day of Infamy
Views: 37

Detta är den map som är nästa som ska släppas som officiell bana av DoI-teamet.



Vi har haft denna map på servern i flera månader men den uppdateras ständigt och blir bättre och bättre.
Den finns både i autovote och i admins maplista.
Posted by: Enemy1, 2017 augusti 04, 10:53:04
Replies: 0

Views: 188

xxLiten fix till TF2 släppt i natt 4/8 2017
Posted by: Enemy1, 2017 augusti 04, 10:53:04
Replies: 0

Board: Valves Server Updates
Views: 188

Valve har släppt en liten fix till TF2 i natt:


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for
the update are below. The new version is 4085139.

------------------------------------------------------------

- Fixed players being unable to shoot or heal during pre-round freeze time
- Updated the localization files
Posted by: Enemy1, 2017 augusti 01, 22:21:53
Replies: 0

Board: Day of Infamy
Views: 201

xxDoI update släppt 31/7
Posted by: Enemy1, 2017 augusti 01, 22:21:53
Replies: 0

Board: Day of Infamy
Views: 201

En liten uppdatering är släppt som löser några problem enligt nedan:


Citera
We are releasing a hotfix today to address some issues with the recent Dunkirk update. These changes are as follows:

Bug Fixes

    Hide featured playlists to avoid showing duplicate entries in the Practice menu
    Fixed Steam Friends icon display option in the "Game" settings menu
    Fixed a crash caused by rendering multiple views with foliage enabled which would often occur when a player used a rifle with a scope
    Fixed a minor memory leak caused by the foliage rendering system’s lighting data array not being cleaned up properly when loading a new level
    Increased the barrel length of the M1 Garand to stop it from allowing you to peek through walls using a 4x scope


Map Changes

    Fixed a bug in the map script of Dunkirk that let you join the opposing faction in Stronghold
    Fixed an issue in Dunkirk’s map script that caused certain classes to be displayed twice
    Fixed the Germans regrouping too close to objective A when playing Dunkirk Entrenchment
    Fixed a block zone in Bréville that didn’t get disabled when a team would retake C in Frontline
    Fixed Dunkirk’s overview showing up for Comacchio
    Several other minor fixes and tweaks for Dunkirk and Bréville


Updated Content

    Updated the collision model of the ship that contains the radio on Dunkirk’s beach
    Added shadow casting for foliage when the Global Shadow Quality is set to Medium or higher
    Improved the rendering speed of the new foliage rendering system by a factor of 10-100x


Miscellaneous Changes

    Updated the developer console’s font sizes and color scheme
    Removed cheat flag from cl_ragdoll_physics_bullet_impact_strength, cl_ragdoll_physics_blood_decal_distance, cl_ragdoll_dismember_chance, cl_ragdoll_dismember_spray_threshold


Thanks, and enjoy!
Posted by: Enemy1, 2017 juli 12, 23:39:03
Replies: 0

Board: Nya TF2 maps
Views: 281

xxCp_orange_x4_se
Posted by: Enemy1, 2017 juli 12, 23:39:03
Replies: 0

Board: Nya TF2 maps
Views: 281

cp_orange_x4_se finns nu på vår #2 TF2 server då det finns flera versioner av cp_orange_x4.
Den kommer även att finnas på #1 & #3 innom någon dag.

Posted by: Enemy1, 2017 juni 17, 10:04:34
Replies: 0

Views: 382

xxTeamfortress 2 uppdatering 17/6 2017
Posted by: Enemy1, 2017 juni 17, 10:04:34
Replies: 0

Board: Valves Server Updates
Views: 382

Valve har släppt en liten fix till TF2 & startar en ny turnering


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 4016097.
------------------------------------------------------------

- Added ozfortress Season 19, ETF2L 6v6 Mid Season 27, and ETF2L Fresh
Meat Challenge tournament medals
- Fixed multiple security issues reported by Justin Taft from One Up
Security, LLC
- Updated the localization files

Alla våra servrar är uppdaterade.
Posted by: Enemy1, 2017 juni 09, 22:32:08
Replies: 0

Board: Days of War
Views: 414

xxDays Of War uppdatering 8 Juni 2017
Posted by: Enemy1, 2017 juni 09, 22:32:08
Replies: 0

Board: Days of War
Views: 414

Driven Arts har släppt en uppdateriung som delar spelarna i 2 läger.
Den innehåller följande:

Citera
Gameplay
ADS is now limited to rifle classes only
Recoil has been increased across the board
Increased player acceleration to make side to side movement more responsive

Features
Updated all player animations
Rebuilt lighting for dow_carentan, dow_kaysersberg, dow_omaha and dow_foy
Implemented new character specific lighting to improve player visibility
New blood impacts on player model and environment
Added new mg42 model

Bugs
Fixed several map exploits (thank you to Forcewhut)
Fixed various bullet collision issues (thank you to rdBaZti)
Fixed issue where enemy players could not hear audio commands
Fixed bug where MG could be deployed when holding fire and deploy
Fixed bug where players could kill team mates by going spectate after throwing a grenade
Fixed an issue where allied players could be killed on Omaha by getting too close to German spawn

Known Issues
New lighting and ambient occlusion still has some screen door artifacts. Turning Anti-Aliasing to Temporal will remove artifacts, or turning Post Process to Medium will remove all ambient occlusion.
BAR firing sounds are broken
Sniper zoom animation not functioning as it should
Some reload animations have body parts clipping

Läs mer här
Posted by: Enemy1, 2017 juni 03, 10:23:47
Replies: 0

Views: 361

xxTF2 uppdatering 3/6 2017
Posted by: Enemy1, 2017 juni 03, 10:23:47
Replies: 0

Board: Valves Server Updates
Views: 361

Valve har släppt en uppdatering innehållande följande:


Citat från: [email]John@valvesoftware.com[/email]
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 3990974.
------------------------------------------------------------

- Added Arms Race 3 community medals
- Added FBTF Cup 6v6 Season 4 tournament medals
- Fixed Competitive match history sometimes appearing as empty when
connection to matchmaking servers is lost
- Fixed a crash when exiting the client
- Fixed teleporters teleporting players that respawn or change team
during the teleport animation
  - This fixes an exploit possible when playing on some "instant
respawn" community servers
- Fixed the Neutron Star unusual effect being occasionally displaced
after the player respawns
- Fixed Rescue Ranger bolts healing disposable sentries in MvM
- Fixed some text in the UI only displaying the first character on OS X
and Linux
- Updated localization files

Alla våra servrar är uppdaterade!
Posted by: Enemy1, 2017 maj 20, 21:34:28
Replies: 0

Board: Day of Infamy
Views: 368

xxDoi ingame on map Nomad
Posted by: Enemy1, 2017 maj 20, 21:34:28
Replies: 0

Board: Day of Infamy
Views: 368

Recorded on "TheSwedes Day Of Infamy MP Server"

Posted by: Enemy1, 2017 maj 15, 20:46:01
Replies: 0

Board: Day of Infamy
Views: 430

xxNy DoI map kommer: Rhineland 15/5 2017
Posted by: Enemy1, 2017 maj 15, 20:46:01
Replies: 0

Board: Day of Infamy
Views: 430

New Map Preview: Rhineland

18 maj är den planerad att släppas!



In March 1945, Allied soldiers had pushed all the way through France to the German border. They crossed the Rhine river and surged into the German industrial heartland to fight for two more months until VE Day. This sets the stage for our newest map, Rhineland, created by JakHalz and placed second in our Gamebanana & Mapcore DOI Mapping Contest. American troops must sweep and clear tank factories being defended by hardliner troops.

Rhineland will be released in our upcoming Aussie Update on Thursday May 18th. We are livestreaming an update preview on our official Twitch channel on Sunday at 12pm EST. Check out some gameplay highlights from a Cooperative match of Stronghold, and in-game screenshots and photo spheres below! You can view more photo spheres on our official Sketchfab page.









Posted by: Enemy1, 2017 april 21, 07:35:21
Replies: 0

Views: 666

xxUppdatering till TF2 släppt 21/4 2017
Posted by: Enemy1, 2017 april 21, 07:35:21
Replies: 0

Board: Valves Server Updates
Views: 666

Valve har släppt en uppdatering till TF2 i natt innehållande:


Citat från: [email]Eric@valvesoftware.com[/email]
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 3920631.
-------------------------------------------------

- Fixed an exploit where players could remain Übercharged beyond the normal time period
- Added The Audio File for the Team Fortress 2 Soundtrack promo
- Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
- Updated the description for the Short Circuit to match the current behavior
Posted by: Enemy1, 2017 april 05, 19:19:08
Replies: 0

Board: Day of Infamy
Views: 876

xxRecension - "Day of Infamy does justice to Day of defeat"
Posted by: Enemy1, 2017 april 05, 19:19:08
Replies: 0

Board: Day of Infamy
Views: 876

Day of Infamy does justice to the classic WWII mod that inspired it

By Tyler Wilde 27mars 2017.
The thrill of victory and the agony of defeat are felt hard in this multiplayer WWII shooter.

Day of Infamy, a standalone WWII rework of modern combat game Insurgency, is worthy of the 'Day of' moniker—which in this case references Roosevelt's Pearl Harbor speech, but also tips its hat to the classic Half-Life mod and eventual standalone game Day of Defeat. It's what I probably imagined Day of Defeat would like in the future, back when I was staying up all night playing it in the early 2000s.

For a more modern comparison, because Day of Infamy does play differently than its DoD cousin, it's pulling me in like the launches of Red Orchestra 2 and Rising Storm did. It shares a lot with those games—friendly-fire and officers who can call in airstrikes, for instance—but with simpler weapons and tighter, blockier Source Engine maps, striking a balance between Red Orchestra’s ‘you can manually bolt your rifle’ authenticity and the action of classics like Medal of Honor: Allied Assault. It's nice to hear the ping of an M1 Garand again.

    I heard every clang as he trudged around the building looking for the holdout keeping the point secure.

At one point, hunched in the corner of a crumbling apartment with a bolt-action rifle, I listened as metallic footsteps approached and faded away and approached again. I didn't dare hit Tab to see who was alive, but suspected I may be among only two or three still-breathing teammates, while the others waited to spawn in a new wave of reinforcements—it gave me those late game Counter-Strike nerves, when you know your whole team is watching your last stand.

My stalker could have hit Alt to creep, silencing his footsteps, but I heard every clang as he trudged around the building looking for the holdout keeping the point secure. Then, a cloud of flames erupted through a doorway to my right. The flamethrower's burning tip appeared through the door first, the hunter followed and turned to his left where I was crouched in a kitchen, and I shot him in the chest. (Damn campers.)

Had I missed, I'd have been charcoal, and as it turned out, we would've lost. That level of pressure has been rare in Day of Infamy so far—I've played about five hours—as wins tend to be more decisive. But I did witness one match come down to a knife fight, and another end with half of a team hunting down just one guy from my side. Watching from the dead ranks, we cheered him on as he evaded like experienced prey, darting through buildings, doubling back, eventually falling to a burst of machinegun fire.

Above: Ultrawide support makes me happy.
Smoke and errors

Outside of those arena shooter-like standoffs, success in Day of Infamy is half planning, half execution. The most frustrating moments (outside of being blown up by a plane in my spawn) occur when I get the former part right, but flub the follow-through. I suspect a troop of reinforcements will jog down an alley to the right, for example, but I'm a second too late deploying my machinegun's tripod and what would've been four easy kills ends in waiting 25 seconds for another respawn wave.

But as ABC's Wide World of Sports reminds us, the thrill of victory must contrast with the agony of defeat. In my first properly good match, which put me in the upper third of the scoreboard, I found a perfect spot to cozy up with my machinegun sights, wasting the better part of two waves as they sprinted between buildings—even hitting some through smoke cover.

One minor detail unexpectedly boosts the thrill of Day of Infamy: you can't see your K/D ratio while alive. You aren't meant to know whether or not you just winged someone, or if spraying through clouds of dust and smoke had any effect, until you're between lives. If you can’t see a body—which is often, with how much smoke is used—the only way to know your target isn’t aiming back at you is to go look (or get shot). Several times I took a long shot with a bolt-action rifle, but had no idea if I hit the mark until I opened the scoreboard later while waiting to spawn. The delay only makes it more gratifying to learn that an unlikely shot was on target. The little number by your name is so tiny, even it can’t seem to believe that you ticked it up with that shot.

I only wish talking to my team were more fun so far. The built-in voice chat works well, but last night it was dominated by a few witless sacks of head cheese spewing racial slurs as they tried extremely hard to be seen as brave provocateur scamps. No one wanted to talk to the racist tryhards, so for the most part, no one else talked.

It’s possible I was just unlucky to end up in that group, and muting players mitigates the problem, but it was a disappointing first impression of the community. When I do find a team that’s communicating in a fun way, calling out enemy locations and coordinating attacks—which also happened, briefly—Day of Infamy can absorb hours just as well as Day of Defeat did back when I was in high school.
Posted by: Enemy1, 2017 mars 31, 15:09:17
Replies: 0

Board: Days of War
Views: 904

xxDoW uppdatering 30/3 2017
Posted by: Enemy1, 2017 mars 31, 15:09:17
Replies: 0

Board: Days of War
Views: 904

DRIVEN ARTS har släppt en rejäl fix till DoW innehållande följande, och de förvarnar om en uppdatering kommande vecka som löser ett flertal större problem.


Citera
Hey Everyone,

It's been a couple weeks since our last update and we appreciate your ongoing patience in the Early Access period.

We've been a bit silent for a few reasons: we've been building the foundations of some new features that will take several months to develop, we've had some team members leaving their jobs to work full time on DoW, and we've been cleaning up a lot of the issues with the new weapon system, map exploits, etc.

This update largely focused on improving weapon sound spatialization and fixing a host of weapon system bugs, see detailed notes below.

In our April dev update next week we will detail progress made with our v2 animations, new maps, the rollout of the community map editor, fixing the server browser issues, the new voice command feature, and more.

We know that there have been some players out there who have been exploiting bugs consistently with the sole goal of ruining others experience. We have patched these exploits and banned the offenders and have also created a #report_cheaters_with_evidence channel in our discord to report griefers and cheaters.



Read on for full patch notes


1.0.4.5 Patch Notes:

Gameplay
•   Added deathcam
•   Adjusted uniform colors and brightness for better enemy visibility (also made the Germans less green)

The pic above

Sound
•   Fully revamped 3p sounds (New 3p sounds for guns, sound occlusion to better judge distance and location of enemies, footsteps have not been reworked yet and will be next)





Maps
•   Added polish and art to Foy
•   Patched exploits that allowed players to get outside of the play area, into objects, get into "protected" boxes in the forest, etc.

Bugs
•   Weapons can now be targeted when hip firing
•   Rifles no longer retarget automatically after firing if player is not holding target. Fixed bug where rifles did not untarget after firing
•   Fixed bug that allowed players to target rifle immediately after shooting
•   Fixed bug where quick switching could allow you to fire rifle faster than it normally cycles
•   Destroying objective now awards 1 obj point. Exploding objective now shows death message for anyone it kills
•   Jumping will now transition player out of crouch
•   We now play placeholder DefuseBomb sound cue when bomb is defused
•   Fixed issue where new weapon system did not implement user defined custom weapon mesh FOV
•   Fixed issue where thompson and garand did not use their respective brass eject particle emitters
•   Fixed issue where deployed MG could jump
•   Fixed bug where rifles would show bullet casing even when they did not cycle bolt on last shot
•   Fixed bug where cooked grenades were not dropped by players on death
•   Fixed issue where grenades could be picked up on overlap
•   Made fix to hide sniper rifle mesh and show scope overlay when spectating sniper in new weapon system
•   Added smoke back to shotgun classes lost during new weapon system refactor
•   Fixed bug where smoke grenades could detonate in hand and not consume itself.
Posted by: Enemy1, 2017 mars 22, 22:01:20
Replies: 0

Board: Day of Infamy
Views: 852

xxDoI uppdatering 22/3 2017
Posted by: Enemy1, 2017 mars 22, 22:01:20
Replies: 0

Board: Day of Infamy
Views: 852

NewWorldInteractive har släppt en stor uppdatering & fix till DoI.


Citera
We are releasing an update today that adds new music, updates to the UI, optimization, bug fixes, and more in preparation for full release tomorrow. The radial menu issues on Mac and Linux have been fixed, so thank you to those who gave us reports and specs of the issue.

Full update changelist below:
New Content

    New M1A1 Paratrooper Carbine.
    New music for the following:
        Counter-attacks in coop
        Beginning of the round for Attacking & Defending teams
        Last Man Standing
    Audio & Subtitles
        New VO for Intel game mode.
        Subtitled all remaining gameplay related dialogue and regroup point conversation VO.

Performance Improvements

    Fixed a common source of server choke which would cause the game to stutter during high network load.
    Bot optimization pass.

Updated Content

    Added additional maps to campaign specific coop playlists.
    Ammo supply crate will now detonate if hit with enemy explosives, artillery or air support.
    Final polish on the textures of all the character’s heads.
    Updated all win & loss music to the latest mix versions.
    Updated main menus
        Adjusted layout of main menu options.
        Restyled the mod menu.
        Updated party & chat icons.
        Added the following to the practice menu:
            Added bot quota slider for PVP based game modes.
            Added “lives” slider for coop based game modes, replacing the old bot possession mechanic.
            Added playlist ruleset selection for specific faction campaigns.
    Updated in-game user interface
        New icons for faction spawns and highlights for objectives on overhead map.
        Updated the kit menu to show all weapons & attachments as renders.
        Overall HUD polish.
        Updated magazine count & fire-mode selection HUD elements.
        Restyled the vote and vote process menus.
        Final polish on the scoreboard interface.
    User experience improvements
        First deployment playlist will now be replaced with casual with bots if the player is above rank “Private”.
        Add scrolling support for the kit menu to prevent items being off-screen when purchasing many pieces of equipment.
        Fade out the compass more when in ADS.
        Increase duration that end game tag-lines are displayed.
        Improved tagline mouse over descriptions.
        Add map voting to campaign specific coop playlists.
        Escape menu will now duck & filter game audio.
        Pressing the reload of fire-mode keys will now display the ammo count or fire-mode even without performing a reload or fire mode switch.

Gameplay Improvements

    You can bash with your weapon faster now.
    The StG-44, FG 42 & M1A1 Paratrooper Carbine variant are now restricted to maps where units that would have utilized those weapons are available. The weapons are available to all players, not just those who have unlocked these units.
    Increased lifetime of ammo crates from 2 minutes to 3 minutes.

Coop Improvements

    Counter attacks now occur a maximum of once per round, and are less frequent.
    Counter attacks last longer, and have a higher chance of enemy fire support.

Visual Improvements

    Added more variations of the blood splatter decals.
    Update to how ammo pouches are displayed on player models depending on their weapon loadout.
    Updated weapon models:
        View Models
            Sten
        World Models
            G43
            Kar98k
            Enfeild
            Bren
            Lewis
            M1A1 Paratrooper
            M1A1 Thompson
    Updated weapon textures:
        Sten
        Ithaca
        STG44
        G43

Bug Fixes

    Radial menu for Mac and Linux will now function correctly.
    Possible fix for black screen on exit by making sure all panels are cleaned up properly.
    Properly prevent player camera clipping into the terrain on death.
    Increased the near Z camera value for scope render targets to counter Z-fighting problems.
    Fix for news items being cut off in aspect ratios wider than 16:9
    Fix issues with the kit menu not displaying correctly on ultra-wide aspect ratios.
    Fix a bug preventing the WP bazooka round from creating particles or sound.
    Fixed a crash related to the team menu.
    Fix quickplay system ignoring ruleset filters.
    Tutorial panel will now stop playing video when you navigate away from it.
    Fixed a bug where taglines would only display the first letter on Mac/OSX.
    Prevent “Map vote in..” dialogue showing when map voting is disabled.
    Fix a bug where helmet decals occasionally remained attached to players heads after death when they had lost their helmet.
    Fix certain player attachments not properly receiving the burned overlay on death.
    Fixed localization bug in news pop-up on the main menu.
    Fix for the Ithaca holding one extra round that it shouldn’t have.
    Fix missing rate of fire switch audio on the MG34.
    Changed water leaf optimization setting to improve water rendering performance.

Map Balance & Fixes

    Bastogne
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Comacchio
        Tweaked start spawn locations Offensive.
        Fixed numerous issues throughout the map.
    Crete
        Fix bloom scale settings being removed on round start & restart.
    Dog Red
        Fix for players getting stuck under the tanks on the beach.
        Fix LCVP landing craft doors not opening smoothly in some cases.
    Foy
        Added lit versions of some lighting props.
        Fixed a wallbang exploit involving the German radio objective.
        Closed several more windows on Hotel building.
        Removed inner window frames throughout the map to improve shooting through.
        Interior lighting polish pass.
    Ortona
        Additional detail art pass.
        Additional clipping pass.
        Tweaked restricted zone Frontline CW start spawn.
        Tweaked objective A & C Offensive to improve balance.
        Fixed numerous issues throughout the map.
    Reichswald
        Art polish pass.
        Fixed numerous issues throughout the map.
    Saint Lo
        Interior art polish & detail pass.
        Updated soundscape placement pass.
        Fix for several clipping issues.
        Improved initial run up times for frontline.
        Balance changes for offensive.
    Salerno
        Additional detail art pass.
        Fixed numerous issues throughout the map.
    Sicily
        Additional art pass.
        Fix LCVP landing craft doors not opening smoothly in some cases.

Thanks, and eeenjoy! See you tomorrow for the release!
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Views: 1240

xxTF2 Admins
Posted by: Mario, 2017 mars 05, 01:16:38
Replies: 0

Board: Vem Är Admin
Views: 1240

The following are our active TF2 admins as of now:

Superadmin:

Mute

Masteradmins:

Drako
McTophat

Poweradmins:

Paws
Rusty2346

Admins:

Keyboard
RobinAsplind
TheGunGuy
ombra
Faarao(high5)
[FADER] Kevlar
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 3688

thumbupLogIn is working atlast again !!
Posted by: Enemy1, 2017 mars 02, 14:55:22
Replies: 0

Board: Off Topic
Views: 3688

Its solved !

We did find the error in the code
And now all can log in again.
Sidor: [1] 2 3   Gå upp

Online

92 gäster, 5 användare
Mario, Sean_TH, Enemy1, Drako, Froschmann

Info about not loged in users

Du måste vara inloggad för att se vissa nyheter & forumdelar.
You have to be logged in to see some news and forum parts.

TF2 threads in steam forum

=LoyalGames= RSS Feed
Events and Announcements for =LoyalGames=
Posted by: TheGunGuy, 2017 augusti 31, 17:03:27
Hey fellas!

Here is our Discord group link: https://discord.gg/bprpGJZ

Here you can chat with our Community! We have a lot of different channels, for example we have a MvM, Meme and a Feedback channel, If you wanna play MvM with your friends you can use our MvM channel. Our Meme chat often has funny memes in it, so if you need a laugh maybe come and pay us a visit. The feedback channel is if you got some feedback to the admins and if you have some idea's you would like to have added, and then our admins will discuss it. This way we can improve our servers with your help! If anyone is bothering you or someone is



[...]
Posted by: #Ӎario-san, 2017 juli 13, 06:37:13
Some players were unable to join our cp_orange_x4 server recently, receiving this error text when connecting:

Disconnected: Your map [maps/cp_orange_x4.bsp] differs from the server's.

The problem should be fixed by now. Thanks to Abbe for pointing this out.

/Mario
Posted by: #Ӎario-san, 2017 juni 04, 23:39:59
We want to wish our fellow Loyalgames friends gar and ombra warm congratulations on their big win in The Fresh Meat Challenge Grand Final recently!

Follow the Twitch link below if you are interested in watching the final game between Time Bandits and Louis van Gaal's Academy.

https://www.twitch.tv/videos/148087892
Posted by: #Ӎario-san, 2017 april 23, 19:42:40
The following players were lucky enough to receive gifts today:

Upgrade to Premium Gifts:
1. ValdemarGamer
2. Duckman
3. JEYDAN


Keys:
1. PonkeyDonk
2. M Ä D
3. D3rKeiZ
4. TaPz (DK)
5. Lector (I used to be AJack)
6. |R♣H| Sean_TH
7. itof airhorn


Cosmetics:
1. git goot - The Cremator's Conscience
2. Fox Piss - Magnificent Mongolian
3. Mister Trooper - The Tyurtlenek
4. PonkeyDonk - The Moonman Backpack
5. Anarchy<3 - The Quäckenbirdt

Festives:
1. Melipnos - Festive BONK! Atomic Punch
2. Marble - Festive Bonesaw
3. Oasis - Festive Backburner
4. TOTALLY RAPTOR - Festive Chargin' Targe

Thanks to everyone for participating today.
Posted by: Drako, 2017 mars 26, 21:57:06
Thank you for playing with us on Loyal Games Servers <3

Giveaways are gonna start soon so remember, we will also open secret saxtons on the servers :D

http://imgur.com/a/xDV3r<- 1000 members DAB from Drako and Rusty ;) AND MARIO REVEALS HIMSELF
Posted by: TheGunGuy, 2017 augusti 16, 23:25:59
Now, all the LoyaGames servers have a new plugin.
This plugin is the Killstreak plugin, you are now able to input !ks [number] into the chat and have a specific killstreak number!
This also help if you want to see your shiny killstreak effect!

Enjoy playing!
Posted by: TheGunGuy, 2017 juni 24, 22:08:34
We are thinking about changing map on LoyalGames #1 from cp_orange_x3 to cp_orange_x3_fix. If you agree, disagree or have any suggestions please let us know in the comments.

Thanks

Loyal Staff
Posted by: WAT#KeyBoard, 2017 maj 14, 18:08:36
Hey lads, we got some questions lately; about if we had a teamspeak, a mumble or anything alike, and that got us thinking. And well we kinda didn't have any of these so we decided to create a discord server which is up and running already.

If you have any questions about anything feel free to ask them at our discord, add one of our admins, or even send an email.


Discord-link: https://discord.gg/2TzAjt8
(Discord-links often decide to die, please let us know if the link doesn't work anymore).

PS: We have a special place for memes on our discord..

Cheerio's,
Loyalgames Staff
Posted by: RusTy2346, 2017 mars 27, 12:09:09
So we finally hit a 1000 members on Loyalgames, and for that we wanna celebrate by doing a kinda big giveaway. On the 23rd of april the giveaway will be held on loyal 1. We hope to see you there
Posted by: #Ӎario-san, 2017 mars 18, 13:37:44
We are soon to be 1000 members in Loyalgames steam community group.
Once we have reached 1000 members, we will celebrate this by hosting a big event, with lots of giveaways that can be seen below.

These items will be handed out to random members within this group only:
- 3 Premium Gifts
- 3 Mann Co. Supply Crate keys
- Some TF2 Cosmetics.


To add to this, we will give the following to random players in the server, on the day of the event:
- 3 Mann Co. Supply Crate keys
- 40+ Secret Saxtons
- Some Festive TF2 weapons


Make sure to invite your steam friends to the group, so that we can reach 1000 members and start











[...]